Living weather driven by the calendar. Set the date and get its climate: January greyout, July storms, October fog. Server-side, any scenario, nothing to place.
Players now
31
Servers
50
Rating
83%
23 votes
Subscribers
-
6,621 downloads
Busiest servers running it 50 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Xanamu
- Version
- 0.11.3
- Size
- 263 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 7 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 6A0EE1A1D5261244
Recent adoption
30 days: +87 −71 ↑0
- − ODA 7436 Operations 0.11.3 3h ago
- + [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 0.11.3 18h ago
- + [RU] WASD | RUSSIAN | arma-wasd.ru 0.11.3 19h ago
- − [RU] WASD | RUSSIAN | arma-wasd.ru 0.11.3 21h ago
- + ODA 7436 Operations 0.11.3 23h ago
- + JBOOG 0.11.3 1d ago
- + [AU] POE - Hardcore Vanilla+ Cold-War | discord.gg/ABatsR3CeB 0.11.3 1d ago
- − 22 G Squadron Ops 0.11.3 1d ago
- − [NA] 1BCT 10th Mountain Division 0.11.3 1d ago
- + ODA 7436 Training 0.11.3 1d ago
- + [NA] 1BCT 10th Mountain Division 0.11.3 1d ago
- + DAGR Company Training 0.11.3 1d ago
Required by
2Often used with
8Version history
12-
v0.11.3 263 KB 5 Sep 2026
TWO EUROPEAN CLIMATES The climate table has two climates of the European continent. A world picks one up on its own, with no key set and no change to this mod, when it publishes a latitude and a longitude inside the box. THE TWO CLIMATES western-europe 47.5 to 53.5 N, 0.5 to 8.5 E The West European plain from the Paris basin to the Rhine. Maritime: a January day mean of 3.0 C and a July day mean of 18.6 C, rain in each season, a light wind, and a narrow winter dew point spread that makes fog. eastern-europe 50 to 57.5 N, 21 to 36 E The East European plain from eastern Poland to western Russia. Continental: a January day mean of -5.5 C and a July day mean of 19.5 C, the widest day-to-night swing of the table, a dry cold winter, a summer of heat cells, and few frontal storms. WHAT A WORLD NEEDS TO PICK ONE UP 1. It publishes coordinates. The climate is keyed on the latitude and the longitude of the weather manager of the world. A world that publishes nothing answers 0.0 and 0.0, which is the Gulf of Guinea and is in no box. 2. The point is inside the box above. 3. The climate key is "auto", which is the default. A climate id in the configuration overrules the coordinates. The mod reads the pair one time, about three seconds after the world is up, and never again in the session. The CLIMATE boot line states what it read and what that selected: CLIMATE boot | world 'Livonia' lat 52.100 lon 21.000 | resolved 'eastern-europe' (Dfb, Temperate continental / hemiboreal, Eastern Europe) | source: coordinate box "source: coordinate box" is the line that says a box selected the climate. A server that wants one of the two on a world outside the box sets climate to "western-europe" or "eastern-europe", and the same line then says "source: config key 'climate'". Enjoy the european weather :-)
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v0.11.2 261 KB 4 Sep 2026
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v0.11.1 258 KB 3 Sep 2026
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v0.11.0 258 KB 3 Sep 2026
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v0.10.0 248 KB 2 Sep 2026
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v0.9.1 220 KB 30 Aug 2026
Description from the Workshop
DYNAMIC WEATHER Server-side weather that changes continuously, and stays physically correct. Arma Reforger gives you four weather states, each with one fixed set of values. This mod replaces those values two times each second, so rain, fog, wind speed and wind direction move all the time and agree with each other: rain waits for the cloud deck, wind leads the front, fog needs calm, clear, cold air. It drives the sky through the transition queue of the engine, thus the vanilla upcoming-weather panel still works and shows what the mod planned. It is server-authoritative and puts itself into each mission at the start of the game mode. No mission, prefab or scenario changes. No client download, no addon conflict. FOR THE PLAYERS - Five moods in a graph: Clear, Cloudy, Overcast, Rainy and Thunderstorm. The weather keeps a direction and does not oscillate. A front can skip a step, and a storm can break out of a clear afternoon. - No two storms are equal. Each state gives a range, and the mod rolls the range again at each change. - Wind that has gusts, a daily cycle and a correct direction. It backs when the weather becomes worse, and it veers when the weather clears. - Fog from three sources: the haze of heavy rain, radiation fog at night, and sea fog, which forms in daylight and in a wind and which the sun does not clear. An autumn morning can start in steam fog. - Snow. Below a wet bulb temperature of 0 C the rainy mood asks for a snow sky. Of the vanilla worlds only Kolgujev is cold enough. - A METAR report in the chat at each new weather period: the wind, the visibility, the precipitation, the cloud, the temperature and the trend. - Seasons. The date of the scenario controls the temperature and the fog. A November night makes fog frequently, a July night almost never. - Lightning and a gale in a thunderstorm. THE CLIMATE OF THE WORLD The mod reads the latitude and the longitude that the loaded world publishes, and it selects the climate of that place. It ship...