Fixes a client FPS bug on RHS servers: loadout/arsenal previews with placard radios leave a dead registration that errors every tick until relog. Pure script fix, a few KB, no content changes.
Players now
1
Servers
2
Rating
-
Subscribers
-
315 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- FalloutEden
- Version
- 1.0.1
- Size
- 199 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 3 Aug 2026
- Updated
- 2 months ago
- Workshop ID
- 6A06361309DF7F4D
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30 days: +9 −11 ↑0
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Requires
3Often used with
8Version history
2-
v1.0.1 199 KB 14 Aug 2026
-
v1.0.0 199 KB 3 Aug 2026
Description from the Workshop
a placard slot (e.g. an SC4200EP on a JPC radio placard), the preview entity is destroyed before the radio's deferred Register() call runs. The dead call stays stuck in the call queue and throws a script exception every cycle from then on — silently dropping the affected player's FPS (often to ~25) until they reconnect. This mod adds a small script patch to always removes the queued Register() call when the entity is deleted (the original only does this server-side) guards Register() against running with a null owner No content, no assets, no gameplay changes — pure bug fix, a few KB. Works on all platforms including console. Safe to add to any server running RHS; clients load it automatically from the server's mod list. Requires: RHS – Status Quo (+ Content Pack 01 & 02) All credit for the Spectrum Device / radio systems to the RHS team — this is a temporary community patch until the fix lands upstream, and can be removed once it does.