ArmaDB

Fixes a client FPS bug on RHS servers: loadout/arsenal previews with placard radios leave a dead registration that errors every tick until relog. Pure script fix, a few KB, no content changes.

Players now

1

Servers

2

Rating

-

Subscribers

-

315 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A06361309DF7F4D

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 21
Average players Low to peak in each bucket

Details

Author
FalloutEden
Version
1.0.1
Size
199 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
3 Aug 2026
Updated
2 months ago
Workshop ID
6A06361309DF7F4D

Recent adoption

30 days: +9 −11 ↑0

Version history

2
  1. v1.0.1 199 KB 14 Aug 2026
  2. v1.0.0 199 KB 3 Aug 2026
Description from the Workshop

a placard slot (e.g. an SC4200EP on a JPC radio placard), the preview entity is destroyed before the radio's deferred Register() call runs. The dead call stays stuck in the call queue and throws a script exception every cycle from then on — silently dropping the affected player's FPS (often to ~25) until they reconnect. This mod adds a small script patch to always removes the queued Register() call when the entity is deleted (the original only does this server-side) guards Register() against running with a null owner No content, no assets, no gameplay changes — pure bug fix, a few KB. Works on all platforms including console. Safe to add to any server running RHS; clients load it automatically from the server's mod list. Requires: RHS – Status Quo (+ Content Pack 01 & 02) All credit for the Spectrum Device / radio systems to the RHS team — this is a temporary community patch until the fix lands upstream, and can be removed once it does.