This mod still needs testing & feedback Medical Zone prevents you from dying of bleeding out
Players now
15
Servers
4
Rating
0%
1 votes
Subscribers
-
278 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Marty Smith
- Version
- 1.0.1
- Size
- 2.6 MB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 30 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 69FCF953CB9CF358
Recent adoption
30 days: +28 −22 ↑0
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- − ISRAELITE | Unit | Sayeret 75 | Powered By ISRAELITE 1.0.1 2d ago
- + [PL] # Zmora | TEST SERVER | 1.0.1 3d ago
- − [ITA] Reparti Speciali Italiani |MIL-SIM| https://discord.gg/axqjvV8emk 1.0.1 5d ago
- + ISRAELITE | Testing Server | Powered by ISRAELITE 1.0.1 6d ago
- − ISRAELITE | Testing Server | Powered by ISRAELITE 1.0.1 6d ago
- + ISRAELITE | Unit | 14th Armored Brigade | Powered By ISRAELITE 1.0.1 1w ago
- + ISRAELITE | Unit | Sayeret 75 | Powered By ISRAELITE 1.0.1 1w ago
Requires
2Often used with
8Version history
2-
v1.0.1 2.6 MB 3 Aug 2026
Added filter for Patient Compartment blood regen function and workshop mod compatibility.
-
v1.0.0 2.6 MB 30 Jul 2026
Description from the Workshop
Today, on July 30th Ive started using LLM for my IRL work, and as a totally unrelated coincidence, Im also this day presenting you my very first mod for Reforger: Heal Zone Enhanced. The idea for this thing crossed my mind couple days ago while playing different milsim games. And the idea is pretty simple. To give Reforger Medics a purpose. Every "HealSupportStationComponent", which medical prefabs, such as ambulances and medevacs have, now prevents players from bleeding out under 1% of blood, and consequencialy dying. No wounds removal, no invincibility, purely temploral bleedout blocker. Also "Patient compartment" such as Field Beds in hospitals and medevac vehicles, besides bleedout protection also increases player blood regen. Summary: - Utilizes "HealSupportStationComponent", on every prefab except inventory item (Medkit doesnt count) - Every player inside white glowing "Medical Zone", or placed as a "patient occupant", cannot bleed out under 1% of blood - Esentially creates a mobile CCP (Casualty collection Point) from every vanila Ambulance. Works with UH-60 Blackhawk, UH-1 Huey, MH-6 Littlebird Medevac and bunch of others. _______________________________________________________ JSON config: { "m_bEnabled": true, "m_fRadius": 8.0, "m_fMinimumBloodScaled": 0.01, "m_bIgnoreStationsInInventory": true, "m_bAllowPortableStationsOnGround": false, "m_bDebugLogging": false } Descripition: m_bEnabled Enables or disables the entire Heal Zone Enhanced system. m_fRadius Defines the Heal Zone radius in metres around each active Heal Support Station. m_fMinimumBloodScaled Defines the minimum Blood level while inside a Heal Zone. Blood loss is temporarily suspended once this threshold is reached. Example values: 0.01 = 1% Blood 0.05 = 5% Blood 0.10 = 10% Blood m_bIgnoreStationsInInventory If enabled, portable Heal Support Stations stored inside a player's inventory will not create a Heal Zone. m_bAllowPortableStationsOnGround If enabled, portable Heal S...