Invasion game mode on Arland and Everon: one side pushes through a chain of objectives against the clock, the other holds.
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0
Servers
2
Rating
-
Subscribers
-
43 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Fliqpy
- Version
- 1.1.7
- Size
- 106 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 3 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 69F8D24A76B6FF7F
Recent adoption
30 days: +0 −0 ↑0
Required by
1Often used with
8Version history
10-
v1.1.7 106 KB 8 Sep 2026
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v1.1.6 106 KB 7 Sep 2026
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v1.1.5 106 KB 3 Sep 2026
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v1.1.4 106 KB 1 Sep 2026
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v1.1.3 99 KB 13 Aug 2026
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v1.1.2 100 KB 11 Aug 2026
Description from the Workshop
An asymmetric take on Conflict. One faction attacks, the other defends - no free-for-all over the whole map. - The attacking side and the direction of the push are drawn at random, so the same map never plays the same way twice - Objectives fall in order, one after another. A captured point is never taken back - Freeze time at the start keeps attackers behind a barrier while the defence digs in - The attack runs on a clock; every objective taken adds time. Run out and the defence wins - Attackers only see what they have taken and the point they are pushing - everything ahead stays dark on the map - HUD panel with the current objective and the remaining time, in 10 languages - Gunships and mines are disabled in this mode Maps: Arland and Everon. Made for the VPP server. Discord: https://discord.vp-project.xyz