ArmaDB

Invasion game mode on Arland and Everon: one side pushes through a chain of objectives against the clock, the other holds.

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43 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69F8D24A76B6FF7F

Busiest servers running it 2 in total

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Players on servers with it

daily, last 30 days

0 4 8 12 16 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 14
Average players Low to peak in each bucket

Details

Author
Fliqpy
Version
1.1.7
Size
106 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
3 Aug 2026
Updated
1 month ago
Workshop ID
69F8D24A76B6FF7F

Recent adoption

30 days: +0 −0 ↑0

Version history

10
  1. v1.1.7 106 KB 8 Sep 2026
  2. v1.1.6 106 KB 7 Sep 2026
  3. v1.1.5 106 KB 3 Sep 2026
  4. v1.1.4 106 KB 1 Sep 2026
  5. v1.1.3 99 KB 13 Aug 2026
  6. v1.1.2 100 KB 11 Aug 2026
Description from the Workshop

An asymmetric take on Conflict. One faction attacks, the other defends - no free-for-all over the whole map. - The attacking side and the direction of the push are drawn at random, so the same map never plays the same way twice - Objectives fall in order, one after another. A captured point is never taken back - Freeze time at the start keeps attackers behind a barrier while the defence digs in - The attack runs on a clock; every objective taken adds time. Run out and the defence wins - Attackers only see what they have taken and the point they are pushing - everything ahead stays dark on the map - HUD panel with the current objective and the remaining time, in 10 languages - Gunships and mines are disabled in this mode Maps: Arland and Everon. Made for the VPP server. Discord: https://discord.vp-project.xyz