Randomizes each player's respawn wait to 18-180 seconds per death
Players now
129
Servers
10
Rating
-
Subscribers
-
5,313 downloads
Busiest servers running it 10 in total
All servers
128
/128
[NA1] The Eastern Front | TEF | PVP | Crossplay | https://discord.gg/tefofficial
United States ·
TEF Zarichne
141 mod
United States
1.8.0.13
1
/24
DESKTOP-9FFUC4E Capture & Hold — Бетонний завод
Ukraine ·
GM Eden
147 mod
Ukraine
1.8.0.13
1
/100
[BRASIL/LATAM] Reality Brasil | HARDCORE | UK x RU | Myrove Conflict
Brazil ·
Reality Brasil | Ucrânia × Rússia
203 mod
Brazil
1.8.0.13
0
/?
DESKTOP-9FFUC4E Capture & Hold — Бетонний завод
Ukraine ·
GM Eden
145 mod
Ukraine
1.8.0.13
0
/?
DESKTOP-9FFUC4E Capture & Hold — Бетонний завод
Ukraine ·
GM Eden
145 mod
Ukraine
1.8.0.13
0
/?
GEFORCE-NOW Capture & Hold - Almara Factory
Türkiye ·
GM Arland
133 mod
Türkiye
1.8.0.13
0
/?
GEFORCE-NOW Capture & Hold - Almara Factory
Türkiye ·
GM Eden
141 mod
Türkiye
1.8.0.13
0
/?
MANDO Capture & Hold - Almara Factory
Netherlands ·
GM Arland
142 mod
Netherlands
1.8.0.13
0
/?
WDWDWDWDWDWD
United States ·
Conflict - Everon (RHS)
147 mod
United States
1.8.0.13
0
/128
[DEV] The Eastern Front | TEF | PVP | Crossplay | https://discord.gg/tefofficial
United States ·
TEF Zarichne
141 mod
United States
1.8.0.13
Players on servers with it
daily, last 30 days
Details
- Author
- binbon354
- Version
- 1.0.2
- Size
- 4 KB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 22 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 69EC05452E440927
Recent adoption
30 days: +3 −2 ↑0
- − COLDZ Cold War - UHC |US vs RU| EVERON HQC * * WIP * * 1.0.2 1w ago
- + COLDZ Cold War - UHC |US vs RU| EVERON HQC * * WIP * * 1.0.2 1w ago
- − [ESP/LATAM] La Comandancia 24/7 1.0.2 1w ago
- + [ESP/LATAM] La Comandancia 24/7 1.0.2 1w ago
- + SNOW FRONT 1.0.2 2w ago
Often used with
8Version history
3-
v1.0.2 4 KB 25 Jul 2026
-
v1.0.1 2 KB 24 Jul 2026
-
v1.0.0 1 KB 22 Jul 2026
Description from the Workshop
Every time a player dies, they get a fresh random respawn timer between 18 and 180 seconds rolled independently, per player, per death. No two deaths wait the same amount of time.