ArmaDB

Edit $profile:FactionConfigManager/FactionConfig.json and set m_bEnabled to true or false for each faction key. Restart the server to apply changes.

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3

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108 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69D9157382E2A7A2

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 18
Average players Low to peak in each bucket

Details

Author
Whitelist
Version
1.0.25
Size
1.1 MB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
12 Jul 2026
Updated
2 months ago
Workshop ID
69D9157382E2A7A2

Recent adoption

30 days: +13 −12 ↑0

Version history

10
  1. v1.0.25 1.1 MB 12 Aug 2026
  2. v1.0.24 1.1 MB 12 Aug 2026
  3. v1.0.23 1.1 MB 12 Aug 2026
  4. v1.0.22 1.1 MB 12 Aug 2026
  5. v1.0.21 1.1 MB 12 Aug 2026
  6. v1.0.20 1.1 MB 12 Aug 2026
Description from the Workshop

Faction Config Manager Gives server admins full control over which factions are available to players, without touching the mission or scenario. How it works: The first time the server starts with the mod active, it automatically generates a FactionConfig.json file in the server's profile folder, listing every faction in the current mission along with its state (enabled/disabled). The admin edits that file — toggling true/false for the faction they want to change (e.g. FIA) — and restarts the server. On the next boot, the mod applies the config automatically, adding or removing the faction from the respawn menu. Features: Fully JSON-based configuration, no prefab or scenario editing needed. Auto-generates the config file on first run. Re-applies the configuration automatically on every server restart. Works with any game mode using SCR_FactionManager (Conflict, Game Master, custom modes). Requirements: only needs to run server-side (client-side is not required, but enabling it for everyone is recommended for compatibility). Config file location: $profile:FactionConfigManager/FactionConfig.json