Adds additional vehicle arsenal for the vanilla factions in Procedural Combat
Players now
2
Servers
2
Rating
95%
21 votes
Subscribers
-
2,749 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Hushmodee
- Version
- 1.0.4
- Size
- 96 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 11 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 69D710A22F0795C2
Recent adoption
30 days: +9 −7 ↑0
- + g3sum 1.0.4 1d ago
- + AlphasFF 1.0.4 3d ago
- − 401kserver 1.0.4 3d ago
- + 401kserver 1.0.4 5d ago
- − Mttws 1.0.4 1w ago
- + Mttws 1.0.4 1w ago
- − Mttws 1.0.4 1w ago
- − 401kserver 1.0.4 1w ago
- + Mttws 1.0.4 1w ago
- − Gruppenzocken 06 - COE2 Zimnitrita + RHS 1.0.4 2w ago
- + Gruppenzocken 06 - COE2 Zimnitrita + RHS 1.0.4 2w ago
- − [CH] Swiss-Chillsim [PVE] [GER/FR/IT] discord.gg/msSvHqeewH 1.0.4 3w ago
Requires
15Often used with
8Version history
6-
v1.0.4 96 KB 15 Aug 2026
- Updated vehicle and infantry prefabs
-
v1.0.3 96 KB 29 Jul 2026
-
v1.0.2 96 KB 12 Jul 2026
-
v1.0.1 96 KB 11 Jul 2026
-
v1.0.0 96 KB 11 Jul 2026
-
v0.0.1 85 KB 11 Jul 2026
Description from the Workshop
Partake in dynamic AI vs AI skirmishes across Everon, Arland and Kolguyev. This scenario randomly generates combat zones where you can join the fight as either an attacker or a defender. Every session can be different. The mission controller selects a random location on the map, determines the battle size (Small, Medium, or Large), and manages the logistics for both factions. A faction wins once they have neutralized 90% of the enemy's total manpower.