ArmaDB

Weight has consequences. Past 80kg you risk real ACE Medical injuries. Past 95kg the load crushes your legs. Past 110kg it can knock you out cold. No free healing - treat it or drop the kit.

Players now

19

Servers

4

Rating

100%

4 votes

Subscribers

-

2,106 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69D5080C6983A155

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 30 60 90 120 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 95
Average players Low to peak in each bucket

Details

Author
Silence_AUS
Version
1.0.8
Size
5 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
10 Jul 2026
Updated
1 week ago
Workshop ID
69D5080C6983A155

Recent adoption

30 days: +23 −29 ↑14

Version history

9
  1. v1.0.8 5 KB 9 Oct 2026

    Fixing up dependency linking. nothing has changed. also remove old files

  2. v1.0.7 5 KB 5 Oct 2026
  3. v1.0.6 5 KB 3 Oct 2026
  4. v1.0.5 4 KB 12 Sep 2026
  5. v1.0.4 4 KB 29 Aug 2026
  6. v1.0.3 4 KB 14 Aug 2026
Description from the Workshop

CRUSHING WEIGHT You are not a forklift. Stack enough gear on your back and your body starts paying for it - with real injuries that need real treatment. Built on ACE Medical (Anvil). Injuries go through the normal damage pipeline, so they persist exactly like combat wounds: they show up in the medical menu, they need bandages, meds or a medical supply crate, and they do NOT heal on their own. Armor doesn't help either - a plate carrier doesn't make the ruck lighter. HOW IT WORKS Your total carried weight is checked every few seconds. Three tiers of trouble: UNDER 80 KG - Nothing. Carry on. 80 TO 95 KG - Risk zone. Each check has a chance (20% rising to 50%) of a light injury to a leg or your lower back. Nothing dramatic, never lethal, but it stacks up the longer you stay heavy - and those wounds still need treating. 95 KG AND UP - Crush zone. The injury roll keeps climbing (capped at 80% - never a guaranteed hit) and a success now hammers BOTH legs and your lower torso, with damage scaling up with the load. Movement slows down as well, up to 40% slower at max load. 110 KG AND UP - Collapse zone. On top of everything above, each check rolls for a knockout, from 0% at 110kg up to a cap of 80% at 125kg+. Fail the roll and you drop unconscious on the spot. ACE Medical handles the rest - epinephrine helps, or your mates can strip the gear off you. FORCED CRAWL Overloaded past 80kg with badly wounded legs (below half health on average)? You go prone and you STAY prone. Crawl, drop the kit, or get a medic. Your choice. NO EASY MODE Injuries are persistent physical hit zone damage, treated like any battlefield wound No passive healing of crush injuries - use your medical supplies or a medbox A health floor keeps the weight itself from killing you outright: it cripples, knockouts do the rest Every roll is capped below 100%, so nothing is ever a guaranteed hit - but the odds are not your friend REQUIREMENTS ACE Medical (this mod hooks into ACE's pain, resilience...