Friendly Eyes adds configurable ally markers for WCS/RHS NVGs, with visibility, range, target-state filters, and Arcade/Balanced/MilSim presets.
Players now
0
Servers
1
Rating
33%
3 votes
Subscribers
-
601 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Ector04
- Version
- 1.0.2
- Size
- 24 KB
- Licence
- APL-ND
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 9 Jul 2026
- Updated
- 3 months ago
- Workshop ID
- 69D225225D76437D
Recent adoption
30 days: +6 −1 ↑0
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Requires
5Often used with
8Version history
3-
v1.0.2 24 KB 9 Jul 2026
fix
-
v1.0.1 24 KB 9 Jul 2026
-
v1.0.0 23 KB 9 Jul 2026
Description from the Workshop
Friendly Eyes - Night Vision Markers Configurable friendly markers for supported WCS/RHS night vision devices. Friendly Eyes adds a lightweight friendly identification system for night operations in Arma Reforger. When the local player is using an active supported WCS/RHS NVG, nearby visible same-faction allies can receive a small HUD marker above their head. The goal is to reduce friendly-fire and improve coordination without turning night vision into a wallhack, thermal system, enemy detector, or full-body outline. Markers are limited by NVG state, target state, faction, distance, line of sight, screen position, acquisition delay, and configurable behavior presets. MAIN FEATURES - Friendly marker above visible allied characters. - Works only with active supported WCS/RHS night vision devices. - Same-faction target filtering. - Dead and unconscious/incapacitated targets are ignored. - Overlay disables when the local player is dead or unconscious. - Line-of-sight checks for terrain, buildings, rocks, and most world collision. - Configurable range for normal NVG use, binoculars, and long-range optics. - Dynamic acquisition delay based on distance. - Distance-based marker fading. - Screen-center attention fading. - Optional center-focus acquisition behavior. - Configurable marker alpha, size, color, pulse, offset, fade-in, and fade-out. - Per-NVG enable/disable setting. - Multiple behavior presets. - Debug logging option for testing. - Runtime marker cleanup to prevent ghost markers. HOW IT WORKS Friendly Eyes is attached to supported NVG prefabs through Workbench overrides. When the player equips and activates a supported NVG, the system checks if the device is active and belongs to the local player. It then scans nearby characters and shows a marker only if the target is valid, alive, conscious, same-faction, within range, visible through line-of-sight checks, inside the screen attention area, and past the configured acquisition delay. The marker is a HUD wi...