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Friendly Eyes adds configurable ally markers for WCS/RHS NVGs, with visibility, range, target-state filters, and Arcade/Balanced/MilSim presets.

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Rating

33%

3 votes

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601 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69D225225D76437D

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Details

Author
Ector04
Version
1.0.2
Size
24 KB
Licence
APL-ND
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
9 Jul 2026
Updated
3 months ago
Workshop ID
69D225225D76437D

Recent adoption

30 days: +6 −1 ↑0

Version history

3
  1. v1.0.2 24 KB 9 Jul 2026

    fix

  2. v1.0.1 24 KB 9 Jul 2026
  3. v1.0.0 23 KB 9 Jul 2026
Description from the Workshop

Friendly Eyes - Night Vision Markers Configurable friendly markers for supported WCS/RHS night vision devices. Friendly Eyes adds a lightweight friendly identification system for night operations in Arma Reforger. When the local player is using an active supported WCS/RHS NVG, nearby visible same-faction allies can receive a small HUD marker above their head. The goal is to reduce friendly-fire and improve coordination without turning night vision into a wallhack, thermal system, enemy detector, or full-body outline. Markers are limited by NVG state, target state, faction, distance, line of sight, screen position, acquisition delay, and configurable behavior presets. MAIN FEATURES - Friendly marker above visible allied characters. - Works only with active supported WCS/RHS night vision devices. - Same-faction target filtering. - Dead and unconscious/incapacitated targets are ignored. - Overlay disables when the local player is dead or unconscious. - Line-of-sight checks for terrain, buildings, rocks, and most world collision. - Configurable range for normal NVG use, binoculars, and long-range optics. - Dynamic acquisition delay based on distance. - Distance-based marker fading. - Screen-center attention fading. - Optional center-focus acquisition behavior. - Configurable marker alpha, size, color, pulse, offset, fade-in, and fade-out. - Per-NVG enable/disable setting. - Multiple behavior presets. - Debug logging option for testing. - Runtime marker cleanup to prevent ghost markers. HOW IT WORKS Friendly Eyes is attached to supported NVG prefabs through Workbench overrides. When the player equips and activates a supported NVG, the system checks if the device is active and belongs to the local player. It then scans nearby characters and shows a marker only if the target is valid, alive, conscious, same-faction, within range, visible through line-of-sight checks, inside the screen attention area, and past the configured acquisition delay. The marker is a HUD wi...