Lets mission/server owners cap how many times a specific structure can be built at each base — fully configurable, unlimited by default.
Players now
3
Servers
8
Rating
-
Subscribers
-
1,590 downloads
Busiest servers running it 8 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- schmorrii
- Version
- 1.1.0
- Size
- 7 KB
- Licence
- APL-SA
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 7 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 69CEAB48B7C7C97F
Recent adoption
30 days: +6 −6 ↑0
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- + (GER)Edelweiß/ChillSim/Neu/Anfängerfreundlich 1.1.0 3w ago
- + >INTERNATIONAL SALAD< Freedom Fighters 1.1.0 3w ago
- − >INTERNATIONAL SALAD< Freedom Fighters 1.1.0 3w ago
- − [TFR1]Task Force Reaper - Console friendly - https://discord.gg/bHkWcmBEb 1.1.0 3w ago
- + [TFR1]Task Force Reaper - Console friendly - https://discord.gg/bHkWcmBEb 1.1.0 3w ago
- − KSK Trainingsgelände 1.1.0 3w ago
- − 39s Area 1.1.0 3w ago
Required by
5Often used with
8Version history
7-
v1.1.0 7 KB 21 Jul 2026
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v1.0.5 7 KB 8 Jul 2026
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v1.0.4 7 KB 8 Jul 2026
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v1.0.3 7 KB 8 Jul 2026
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v1.0.2 7 KB 8 Jul 2026
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v1.0.1 7 KB 7 Jul 2026
Description from the Workshop
Building Limits adds per-base construction caps to the vanilla base-building system. For any structure you choose, you can set a maximum number of instances allowed per base — once reached, the blueprint can no longer be placed there, and the player gets a clear on-screen message explaining why. FEATURES - Per-building, per-base limits — the same structure can be capped differently at every base if you want (each base tracks its own count independently). - Simple values: -1 = unlimited, 0 = disabled entirely, any positive number = max allowed per base. - Blocks the blueprint at the moment of placement (greyed-out preview), not after the fact — no wasted materials, no "build then get deleted" surprises. - Native-style feedback message, shown to every player regardless of their Hints setting. - Zero performance cost for anything you don't configure — unlisted buildings are completely untouched and untracked. SETUP This mod ships with no limits configured by default — every structure is unlimited until you say otherwise. To set limits: 1. Open your mission's GameMode prefab in Workbench. 2. Select the AD_BuildingLimitComponent (already attached). 3. In Object Properties, expand Building Limits and press + to add an entry. 4. Pick the building's prefab and set its limit (-1/0/N). 5. Repeat for every structure you want to restrict. Save. No entry = no restriction. Only add rows for buildings you actually want to cap. DISCLAIMER This mod extends (does not replace) SCR_CampaignBuildingPlacingEditorComponent and adds one new entry to the ENotification enum. It may conflict with other mods that heavily modify the same building-placement class. Standalone otherwise — no other core systems are touched. ------------------------------------------------- Help or Feedback, join the discord: https://discord.gg/vDXazsUcfK