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Civilians are far too simple in PVE mode. Well, SleeperCell is made for you. So now, civilians can be your worst enemy. Watch your back-an infiltrator could be hiding among the civilians and kill you.

Players now

3

Servers

16

Rating

100%

13 votes

Subscribers

-

1,011 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69C8C48790525BE3

Busiest servers running it 16 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 25
Average players Low to peak in each bucket

Details

Author
Volmog_0
Version
1.0.11
Size
724 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
6 Jul 2026
Updated
2 months ago
Workshop ID
69C8C48790525BE3

Recent adoption

30 days: +37 −21 ↑0

Version history

10
  1. v1.0.11 724 KB 13 Aug 2026

    Update to 1.8

  2. v1.0.10 658 KB 12 Jul 2026
  3. v1.0.9 657 KB 11 Jul 2026
  4. v1.0.8 657 KB 11 Jul 2026
  5. v1.0.7 657 KB 10 Jul 2026
  6. v1.0.6 657 KB 10 Jul 2026
Description from the Workshop

WIP Civilians are far too simple and completely irrelevant in PVE mode. Well, SleeperCell is made for you. So now, civilians can be your worst enemy. Watch your back-an infiltrator could be hiding among the civilians and kill you. -- The Sleeper Cell mod allows mission makers to turn civilians into hidden hostile units. Civilians can look harmless at first, but once players enter a configured area, some of them may reveal themselves as enemies after a customizable delay. How to setup 1. Place the Detection Trigger To enable the system in your mission, place the following trigger: "SleeperCell_TriggerPlayerOnZone" Prefab location: "SleeperCell\Prefabs\Systems\Logic" Place this trigger in the area where you want the sleeper system to activate. This trigger detects players entering the zone and checks all civilians inside its radius. All civilians located inside the trigger area can be affected by the system. 2. Configure the Trigger Area You can adjust the size of the activation zone with: "Sphere Radius" "Trigger Radius" These values define the area where players and civilians will be detected. It is recommended to keep both values consistent, so the editor preview matches the actual in-game detection area. If enabled, the detection sphere will be visible in-game. This keeps the mission immersive and prevents players from seeing the activation zone. 5. Civilian Configuration The mod automatically affects civilians because the modded civilian prefab overrides the vanilla civilian prefab. Civilian prefab location: SleeperCell\Prefabs\Characters\Factions\CIV You do not need to manually add a script to every civilian. Any civilian using this prefab can be handled by the Sleeper Cell system. 6. Sleeper Chance and Faction To configure the chance for a civilian to become a sleeper, open: "SCR_SleeperCivilianComponent" In this component, you can change: the percentage chance for a civilian to be a sleeper, the faction assigned when the civi...