A slow-paced night infiltration mission for up to 8 players. Insert from the sea, stay undetected, sabotage enemy communications, recover intel, and adapt when the operation changes on the ground.
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Details
- Author
- Sirbone.it
- Version
- 1.0.47
- Size
- 98.1 MB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 2 Jul 2026
- Updated
- 1 month ago
- Workshop ID
- 69C4C930E4B2F6A4
Recent adoption
30 days: +1 −1 ↑0
Requires
12Version history
10-
v1.0.47 98.1 MB 18 Aug 2026
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v1.0.46 98.1 MB 13 Jul 2026
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v1.0.45 98.1 MB 13 Jul 2026
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v1.0.44 98.1 MB 13 Jul 2026
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v1.0.43 98.0 MB 10 Jul 2026
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v1.0.42 97.8 MB 4 Jul 2026
Description from the Workshop
Invasion: Silent Depth is a tactical co-op mission for up to 8 operators, built around stealth, patience, coordination, and disciplined movement. Russian forces have occupied the eastern sector of Arland and are trying to restore their long-range communications network. Your team is inserted from the sea under cover of darkness. The primary objective is to infiltrate the target area, neutralize the radio transmission capability, eliminate the local officer in charge, recover useful intelligence, and leave before the enemy can organize a full response. This is not designed as a fast assault mission. The opening phase is intentionally slow and tense: observe, wait for the right conditions, move carefully, and synchronize with your squad. Enemy units are alert, reactive, and dangerous. If you rush, expose yourself, or break discipline, the mission can quickly become very difficult. Important Notes The mission takes place at night and makes heavy use NV. This one is a “clear weather” version for players who need better performance. It is less immersive, but more playable for systems that struggle with the full night storm setup. Most task texts are currently in Italian, English localization will be improved in future updates. This is my first mission for Arma Reforger and my return to mission editing after a very long break, so please be patient if something does not work perfectly yet. Feedback from players, units, and clans is welcome. This is Part I of a larger operation.