ArmaDB

Weapon Jam System V2 EA -Weather based -Condition Based -overheat based all working together

Players now

0

Servers

3

Rating

92%

13 votes

Subscribers

-

1,398 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69BACDE9E03622A7

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 2 4 6 8 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 7
Average players Low to peak in each bucket

Details

Author
Trikru_DK
Version
1.0.4
Size
21.1 MB
Licence
Custom
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
29 Jun 2026
Updated
3 months ago
Workshop ID
69BACDE9E03622A7

Recent adoption

30 days: +5 −7 ↑0

Version history

5
  1. v1.0.4 21.1 MB 11 Jul 2026

    Added system too m16

  2. v1.0.3 21.1 MB 29 Jun 2026
  3. v1.0.2 21.1 MB 29 Jun 2026
  4. v1.0.1 21.1 MB 29 Jun 2026
  5. v1.0.0 21.1 MB 29 Jun 2026
Description from the Workshop

AOTOW Systems is a mil-sim focused gameplay systems mod for Arma Reforger. The goal of this mod is to add more depth, consequence, and long-term reliability management to weapons and survival gameplay without turning it into an arcade system. Current weapon systems include: - Weapon condition / HP - Weapon wear from firing - Barrel heat and overheating - Jam chance modifiers from weapon condition - Jam chance modifiers from weapon heat - Integration with wetness / rain / water-based jam risk - Weapon inspection - Weapon repair support - LMG feed jam handling - Server-authoritative logic where needed Every weapon has its own condition value. This means the weapon carries its own wear state, not the player. If a player drops a damaged weapon and another player picks it up, the weapon is still damaged. If the original player picks up a different weapon, that weapon has its own separate condition. Weapon heat is short-term and builds from shooting. Single fire generates less heat, burst generates more, and full-auto generates the most. Suppressors can increase heat and make cooling slower. High heat increases jam risk, and extreme heat can cause hard jams or temporary firing lockout. Weapon wear is long-term and builds slowly over time. Normal controlled fire should not ruin a weapon quickly, but repeated magdumping and abuse will make the weapon less reliable. The jam system is based on multiple factors working together: Final Jam Chance = Wetness / rain / water risk x Weapon condition multiplier x Weapon heat multiplier A clean, dry, cool weapon should be reliable. A wet, worn, overheated weapon should be much more likely to jam. Controlled Early Access: This mod may use an IP and license key system during early access testing. This is not used for paid access. It is used to limit testing to approved servers while the mod is still under active development, so bug reports can be handled properly and unfinished versions are not spread across random servers....