ArmaDB

(WIP) AI-driven Conflict expansion: BLUFOR & OPFOR AI Commanders wage autonomous war (recon, attacks, defense, building) while neutral FIA guerrillas raid the stronger side. Built for small servers.

Players now

0

Servers

2

Rating

75%

4 votes

Subscribers

-

556 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69BA7B45F088EA15

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 1 2 3 4 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 3
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
theonegfrost
Version
1.2.7
Size
267 KB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
4 Jul 2026
Updated
3 months ago
Workshop ID
69BA7B45F088EA15

Recent adoption

30 days: +15 −15 ↑0

Version history

10
  1. v1.2.7 267 KB 7 Jul 2026
  2. v1.2.6 256 KB 6 Jul 2026
  3. v1.2.5 256 KB 6 Jul 2026
  4. v1.2.4 256 KB 5 Jul 2026
  5. v1.2.3 256 KB 5 Jul 2026
  6. v1.2.2 255 KB 5 Jul 2026
Description from the Workshop

A three-faction AI-driven expansion of vanilla Conflict — BLUFOR and OPFOR AI Commanders run an autonomous war of recon, attacks, defense, and base-building, while a neutral FIA guerrilla faction raids whoever's winning. Built for small, low-population servers where the AI fills in the gaps. Description Conflict HQ PvPvE layers a full AI command structure on top of vanilla Conflict, so the front stays active and contested even with only a few players online. AI Commanders for BLUFOR and OPFOR run the entire war effort in the background — sending recon to scout contested objectives, dispatching attacks once a target is confirmed, reinforcing bases under threat, and building out captured territory automatically. Jump in anytime. Any player can take the Commander seat via the command tent; the AI steps aside instantly and resumes the moment the seat is vacated. Bases grow over time. Owned bases fill their building slots (defensive positions, key facilities) as the AI Commander manages construction — a captured base doesn't stay bare for long. Persistent, reactive garrisons. Bases maintain their own defenders, which activate when a real threat is nearby and stand down again once the area's quiet — keeping the map alive without piling up hundreds of static AI everywhere at once. FIA is a wildcard, not a third side racing to win. The guerrilla faction raids whichever main faction is currently stronger, holds and builds up its own pocket of territory, but never counts toward the capture-based win condition. Designed for small servers. The AI Commanders exist specifically to fill the gap left by low player counts, so a handful of humans can still fight a full, contested war.