Atmospheric Power Failure System - Ambient Version
Players now
0
Servers
7
Rating
100%
13 votes
Subscribers
-
1,509 downloads
Busiest servers running it 7 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- EO
- Version
- 1.0.5
- Size
- 81 KB
- Licence
- APL-ND
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 4 Aug 2026
- Updated
- 2 months ago
- Workshop ID
- 69B7164F94A43FD6
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30 days: +57 −62 ↑0
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Required by
4Often used with
8Version history
3-
v1.0.5 81 KB 14 Aug 2026
Updated to 1.8. No new content.
-
v1.0.4 81 KB 9 Aug 2026
-
v1.0.3 81 KB 7 Aug 2026
Description from the Workshop
Transforms night time gameplay turning towns, settlements, power plants, military sites and airports into unpredictable, flickering landscapes. The power failure system introduces brownouts and power fluctuations to the electrical grid network, randomly draining power from the grid. Streetlights, substations and powerlines are no longer just static props; they are nodes in an unstable grid, randomly flickering and sparking. Enhanced electrical sound ambience: streetlamp, powerlines and pylons produce varied buzzing, hum and spark sounds with pitch and volume variances. The system uses proximity-based logic to ensure that power failures occur naturally as you explore, without impacting your frame rate. Designed to work seamlessly on Arland, Everon and Kolguyev but should work on any community terrain with a fully configured power grid system.