ArmaDB

MiG-29M Fulcrum with a custom 6-DOF flight model, not a reskinned helicopter: stall, transonic drag, ground effect, etc. Cannon, rockets, R-73, guided bombs. Rearm in game. HUD, two MFDs. Multiplayer.

Players now

16

Servers

22

Rating

83%

29 votes

Subscribers

-

6,177 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69B10BA4465634CB

Busiest servers running it 22 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 24 Sep 1 Oct 8 Oct 15 Oct peak 39
Average players Low to peak in each bucket

Details

Author
Marloweghost
Version
0.6.0
Size
26.0 MB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
17 Jul 2026
Updated
1 month ago
Workshop ID
69B10BA4465634CB

Recent adoption

30 days: +52 −45 ↑1

Version history

5
  1. v0.6.0 26.0 MB 8 Sep 2026

    MULTIPLAYER - Improved movement replication: less drift between the server and the piloting client, and fewer corrections visible to other players. - Smoothed the corrections that remain, so they no longer step. - Fixed taxiing stuttering for other players. GROUND HANDLING - Reworked nose wheel steering: the turn tightens with speed, steering fades as the nose lightens on the take-off roll, and a standing aircraft no longer pivots on the spot. WEAPONS - Improved the R-73's proximity fuze: it goes off a few metres from the target instead of about twenty. Its warhead is still too weak to kill at that range - that is the next job. FIXES - Fixed the engine cutting out for clients when the pilot left the cockpit, was killed or disconnected. - Fixed flight controls staying deflected when nobody is at the stick. - Fixed engine sound continuing after the engine had stopped.

  2. v0.5.0 26.0 MB 1 Sep 2026
  3. v0.4.0 24.0 MB 24 Aug 2026
  4. v0.3.0 23.4 MB 11 Aug 2026
  5. v0.2.1 23.4 MB 7 Aug 2026
Description from the Workshop

MiG-29M "Fulcrum" — a supersonic fighter with a custom 6-DOF flight model written from scratch as a ScriptComponent applying forces directly to the RigidBody. No helicopter hacks, no engine vehicle-simulation framework. No dependencies. Recommended: raise view distance and network view distance on servers — at jet speeds the default streaming range makes aircraft pop in and out, and breaks target locks at long range. FLIGHT MODEL - Angle of attack and sideslip driven aerodynamics, stall with tail blanking, FBW-style alpha limiter, transonic drag rise, ground effect. - Thrust asymmetry when one engine is out — strongest at low speed and full throttle, exactly where it hurts. - Custom wheel braking and parking behaviour on the ground. CONTROLS W / S pitch down / up A / D roll left / right Q / E rudder (also steers the nosewheel on the ground) Left Shift throttle up Left Ctrl throttle down Space brake Hold Left Alt mouse acts as a joystick (released, the mouse is free look) Hold MMB acquire target, release on the lock tone 1 / 2 / 3 / 4 rocket pods / gun / R-73 missiles / guided bombs Fire standard vehicle fire control MFD cockpit buttons only — no extra keybinds GETTING AIRBORNE Start the engine, throttle up with Left Shift, keep straight with Q / E, and ease back on S to rotate. Everything else is yours to find out. ARMAMENT - GSh-30-1 cannon, 1200 rounds/min, 2500-round belt. - Unguided rocket pods, alternating fire between stations. - R-73 air-to-air missile with an infrared seeker and a proximity fuze. - Guided bomb against ground targets: lock a point on the ground, release, and the bomb steers its fall onto it. Weapon groups are selected with keys 1-4. The HUD shows the seeker cone, lock status, range to target and a release cue for bombs. REARMING AND REPAIR - Loadout is changed in game at a support station: walk up to the fuselage, open...