An ACE Dev compatible casualty spawner that is placeable in GM
Players now
3
Servers
5
Rating
-
Subscribers
-
400 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- basill
- Version
- 1.0.1
- Size
- 275 KB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 25 Jun 2026
- Updated
- 3 months ago
- Workshop ID
- 69AEB4A120C7767C
Recent adoption
30 days: +13 −9 ↑0
- − 8th Marine Division PVE Server 1.0.1 3d ago
- + 8th Marine Division PVE Server 1.0.1 3d ago
- − 8th Marine Division PVE Server 1.0.1 4d ago
- + 8th Marine Division PVE Server 1.0.1 5d ago
- − 3rd Marine Raider Battalion | GM Server 1.0.1 1w ago
- + [LAT][ESP] FUDRA CAMPAÑA MILSIM discord.gg/JwCfaUuc5m 1.0.1 1w ago
- − [LAT][ESP] FUDRA CAMPAÑA MILSIM discord.gg/JwCfaUuc5m 1.0.1 1w ago
- + FUDRA_TEST 1.0.1 1w ago
- − FUDRA_TEST 1.0.1 1w ago
- + FlightOps 1.0.1 1w ago
- + Task Force Kraken Test Operations 1.0.1 1w ago
- + FUDRA_TEST 1.0.1 2w ago
Requires
5Often used with
8Version history
2-
v1.0.1 275 KB 25 Jun 2026
Fixed GM entity having wrong name and image
-
v1.0.0 275 KB 25 Jun 2026
Description from the Workshop
This mod adds a GM-placeable casualty spawner for use in medical trainings. The model used is a non-function US medical equipment box. Use the interaction on the box to spawn a dummy The actions to add injuries to them are on the appropriate limbs This is 100% vibe coded. I have no idea what I'm doing. This is most likely poorly optimized and easy to break. If does break or there's a complicated bug then there's a very high chance it won't be fixed. Use at your own peril. Current bugs: - The interactions on the stomach are fucked up because I accidentally deleted a recovery position action from the dummy prefab and realised too late. I'm way too lazy to fix it and it just fucks up the UI on that interaction point a little - If you spawn multiple dummies they spawn inside each other. Move them in GM to fix that F.A.Qs - No, I won't add external controls for the dummies - No, I won't add the ability to heal, move, or delete the dummies. You should use GM for that. - No, I won't add a randomise injuries button - Your medical settings need to allow pulses and all the other stuff for AI or the dummy will die pretty frequently