ArmaDB

An ACE Dev compatible casualty spawner that is placeable in GM

Players now

3

Servers

5

Rating

-

Subscribers

-

400 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69AEB4A120C7767C

Busiest servers running it 5 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 63
Average players Low to peak in each bucket

Details

Author
basill
Version
1.0.1
Size
275 KB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
25 Jun 2026
Updated
3 months ago
Workshop ID
69AEB4A120C7767C

Recent adoption

30 days: +13 −9 ↑0

Version history

2
  1. v1.0.1 275 KB 25 Jun 2026

    Fixed GM entity having wrong name and image

  2. v1.0.0 275 KB 25 Jun 2026
Description from the Workshop

This mod adds a GM-placeable casualty spawner for use in medical trainings. The model used is a non-function US medical equipment box. Use the interaction on the box to spawn a dummy The actions to add injuries to them are on the appropriate limbs This is 100% vibe coded. I have no idea what I'm doing. This is most likely poorly optimized and easy to break. If does break or there's a complicated bug then there's a very high chance it won't be fixed. Use at your own peril. Current bugs: - The interactions on the stomach are fucked up because I accidentally deleted a recovery position action from the dummy prefab and realised too late. I'm way too lazy to fix it and it just fucks up the UI on that interaction point a little - If you spawn multiple dummies they spawn inside each other. Move them in GM to fix that F.A.Qs - No, I won't add external controls for the dummies - No, I won't add the ability to heal, move, or delete the dummies. You should use GM for that. - No, I won't add a randomise injuries button - Your medical settings need to allow pulses and all the other stuff for AI or the dummy will die pretty frequently