ArmaDB

Doubles every occupier force in Freedom Fighters—garrisons, patrols, checkpoints, convoys and QRF reinforcements all field 2x the troops, so the enemy swarms you. Stacks on any difficulty.

Players now

4

Servers

10

Rating

100%

2 votes

Subscribers

-

539 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69AAF05E2E3CC8DE

Busiest servers running it 10 in total

All servers

Players on servers with it

daily, last 30 days

0 2 4 6 8 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 7
Average players Low to peak in each bucket

Details

Author
HOLLOWxPOINT
Version
1.0.1
Size
183 KB
Licence
APL
Game version
1.7.0.49
Likes
0 / 0 dislikes
Published
21 Jun 2026
Updated
3 months ago
Workshop ID
69AAF05E2E3CC8DE

Recent adoption

30 days: +14 −6 ↑0

Version history

2
  1. v1.0.1 183 KB 21 Jun 2026
  2. v1.0.0 183 KB 21 Jun 2026
Description from the Workshop

FF – Increased Aggression An add-on for the Freedom Fighters game mode that turns up the heat. The occupiers now field twice the manpower everywhere it counts: base garrisons, checkpoints, town patrols, convoy escorts, QRF reinforcements, and the wave-battle assaults that come to retake territory. Liberating ground is no longer a formality—expect to be outnumbered and overrun if you get sloppy. The boost applies only to the occupying faction. Your fighters, supporters, and civilians are untouched, so the challenge comes from facing more of the enemy, not from your own side being nerfed. Because it multiplies on top of the existing balance, it stacks with whatever difficulty preset you run—on Hard it plays as roughly "2× Hard." Requires: Freedom Fighters. Enable both mods, with this one loaded after Freedom Fighters (the dependency handles that automatically). Tuning: the multiplier is a single value in the script (FFIA_ENEMY_MANPOWER_MULT, default 2.0)—drop it to 1.5 for a lighter bump or push it to 3.0 if you want to be truly buried.