ArmaDB

!!!!!!!!!!!!!! - UNDER TESTING - !!!!!!!!!!!!!! Co-op zombie survival on Everon.

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Rating

100%

17 votes

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666 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69A68967100D6FA0

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Details

Author
9aniin
Version
0.1.73
Size
216.3 MB
Licence
APL-SA
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
20 Jun 2026
Updated
3 months ago
Workshop ID
69A68967100D6FA0

Recent adoption

30 days: +2 −2 ↑0

Version history

10
  1. v0.1.73 216.3 MB 10 Jul 2026

    Crash fixes (client / PS5 / server) Leave button no longer crashes (esp. PS5). The character menu now closes before the session tears down (RequestClose), instead of leaving a live menu during teardown. Server no longer crashes when an admin disconnects. TOZ_AdminComponent never cleaned up its repeating server-side StateTick; it now cancels all timers + the hotkey listener on delete (use-after-free crash fixed). Menu/component teardown crashes fixed (systemic). Many menus/components scheduled deferred/repeating CallLater callbacks but never cancelled them on close/disconnect, firing on freed objects. Fixed in: CharacterSelect menu, Garage menu (ping timer), WorkbenchBuild menu + component, WorkbenchDeploy, Garage / Notify / SurvivalHud / DeathScreen components. Workbench craft menu crash on controller navigation (null root) — added a guard. Lockpick crash on the server (unguarded prefab-data deref) — guarded. Broken backpack replication kick fixed. The self-referential Backpack_ALICE_Medium_assembled prefab (which caused a REPLICATION SYSTEM_FAILURE kick) is removed/replaced. Workbench asset crash (custom mesh) stripped previously; the dangling sawSounds.acp reference removed from TOZ_Log / LogPrefab. Dedicated-server fixes (things that silently did nothing online) Food is now eatable from the hand on dedicated servers. The eat action resolved the player on the server (came back empty on dedicated) — it now resolves on the client and passes it to the server. Morphine now actually heals on dedicated servers (same bug — did nothing before). Axe now actually chops trees on dedicated servers (same bug). NOT SURE Security: one base-marker RPC trusted a client-supplied player id — now uses the real caller (can't read another player's base markers). Gameplay / loadout Starter backpack simplified: civilians now get exactly one backpack (Medical Soviet NoCross), no duplicates, no dead code. Water bottle is now a held item — visible in your hand and drinkable directly with USE (no longer only usable from the ground). (Needs an in-game visual check.)

  2. v0.1.72 216.3 MB 10 Jul 2026
  3. v0.1.71 216.3 MB 10 Jul 2026
  4. v0.1.70 216.3 MB 9 Jul 2026
  5. v0.1.67 216.3 MB 9 Jul 2026
  6. v0.1.66 216.3 MB 9 Jul 2026
Description from the Workshop

DEAD EVERON : TacticalOperationZ A zombie-survival RP scenario set on a fallen Everon. The dead have overrun the island and the military has collapsed. Drop in, stay alive, and decide how you want to play it: honest survivor, gang boss, or soldier. ⚠ BETA — UNDER ACTIVE DEVELOPMENT This scenario is updated all the time. New systems, balance changes and fixes land weekly — occasional wipes or bugs can happen. Found a bug or have an idea? Message me on Discord. — CHOOSE YOUR ROLE — • CIVILIAN: pick your survivor (male or female) in the character menu and spawn at a random point on the island with a starter kit. Loot, craft, trade — trust no one. • US ARMY: restricted. Find the safezone terminal and enter the access code (PIN) before you can deploy as military. A fortified US FOB stands on the real military footprint — walls, watchtowers, arsenal and fuel point. Civilians who walk into the base get a fullscreen restricted-area warning. — GANGS & FLAG BASES — • Place a base FLAG and you become the BOSS of your own gang. • Open the BOSS MENU (B inside your base): recruit nearby players, promote CO-LEADERS, rename your gang, upgrade your base radius. • CODE LOCKS on your doors — but your gang members walk through freely, no code needed. Outsiders need the code… or 5x C4. • GANG BANK: deposit cash, pay upgrades from it, and it pays automatic SALARIES to your members. • GANG STASH: shared protected storage with a PIN that only outsiders need. • Bases, gangs and banks all SURVIVE server restarts. — TERRITORY CONTROL & GANG WARS — • Zones across the map can be captured by gangs (you need a flag base + at least 3 members). • FREE zone: stand inside for 5 minutes to claim it. • ENEMY zone: DECLARE WAR ($500 from the gang bank) and take it by force in a 30-minute battle window. • Every territory you hold pays income straight into your gang bank. • Live map markers show who owns what: green = yours, purple = enemy, red = WAR. — SURVIVE THE ISLAND — • Hunger & thirst with a...