ArmaDB

Dynamic Base AI Manager turns maps into active warzones. Controlled bases automatically detect their faction and launch tactical infantry or armor waves to assault the closest enemy stronghold.

Players now

0

Servers

8

Rating

95%

19 votes

Subscribers

-

2,397 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6994B45157932A24

Busiest servers running it 8 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 9
Average players Low to peak in each bucket

Details

Author
AlliumFr
Version
2.0.15
Size
307.4 MB
Licence
APL-SA
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
10 Jun 2026
Updated
1 month ago
Workshop ID
6994B45157932A24

Recent adoption

30 days: +39 −31 ↑0

Version history

10
  1. v2.0.15 307.4 MB 21 Aug 2026
  2. v2.0.14 307.4 MB 29 Jul 2026
  3. v2.0.13 307.4 MB 26 Jul 2026
  4. v2.0.12 307.4 MB 22 Jun 2026
  5. v2.0.11 307.4 MB 21 Jun 2026
  6. v2.0.10 307.4 MB 21 Jun 2026
Description from the Workshop

Need help, found a bug, or want to get in contact with me about my mods? 💬 Join my Discord: https://discord.gg/yQrgy89CBF ----------------------------- A huge thank you to Atim- for developing the CRX Enfusion A.I. mod to make these ai work in a much smoother and more perfometive way and allowing me to use it! ----------------------------- If you want to support CRX Enfusion A.I. you can fund him here: https://ko-fi.com/crx_eai ----------------------------- Dynamic Frontlines replaces static AI placements with a reactive, base-driven combat ecosystem. Every military base equipped with this system monitors its own faction alignment and dynamically coordinates tactical assaults to seize territory. Key Features Faction-Aware Waves: Instantly shifts production based on ownership. A US-controlled base deploys American fireteams, while a Soviet-controlled base fields USSR assets. Proximity Targeting: Uses real-time engine queries to hunt for the closest hostile or neutral stronghold, immediately routing spawned AI to attack it. Combined Arms: Configurable spawn logic rolls for squad composition—sending standard light infantry by default, with a random chance to escalate to mechanized armor. Optimized Performance: Server-authoritative logic prevents multiplayer desync, while an automatic garbage collection loop purges wiped squads to protect server FPS.