ArmaDB

Reforger successor to INCON Undercover (orig. Incontinentia, Arma 3). Early test build of the stealth/disguise suspicion system — AI detection, alert escalation, reporting chain. Feedback welcome!

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4 votes

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306 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69857EB31267EAD0

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Details

Author
Nichols
Version
1.0.0
Size
16 KB
Licence
APL
Game version
1.7.0.49
Likes
0 / 0 dislikes
Published
15 Jun 2026
Updated
4 months ago
Workshop ID
69857EB31267EAD0

Recent adoption

30 days: +12 −7 ↑0

Version history

1
  1. v1.0.0 16 KB 15 Jun 2026
Description from the Workshop

# Incognito: Continuatio — Early Test Build ## What is this? **Incognito: Continuatio** is the Arma Reforger spiritual successor to *INCON Undercover*, the stealth/incognito/civilian recruitment mod originally built for Arma 3. Continuatio carries forward the same core idea — playing as an undercover operator who has to *behave* like the enemy, not just dress like them — rebuilt from the ground up in Enfusion/EnScript to take advantage of Reforger's AI and perception systems. This is **not** a finished mod. This is an early test build pushed through Workbench so people can get hands-on with the core suspicion and disguise systems, kick the tires, and report back on what works and what breaks. ## What's in this build? The core of Continuatio is the **suspicion system** — a hidden meter that tracks how convincing your cover is at any given moment. A few things feed into it: - **Disguise validity** — your outfit, the weapon you're carrying, and whether your weapon is raised all factor into whether enemy AI perceives you as one of their own. - **Acoustic detection** — gunfire (suppressed or not, subsonic or not) is heard and reacted to realistically, with different suspicion outcomes depending on distance and sound signature. - **Alert bands** — suspicion isn't all-or-nothing. As it climbs, enemy AI escalates through stages: a cautious glance, weapons up and watching, taking cover, calling it in, and finally full compromise. - **Reporting chain** — once you're blown, that information doesn't just vanish. It spreads up the chain — from the enemy who spotted you, to their squad, to their platoon — with realistic radio delays, and can ultimately trigger a QRF response (mission-maker controlled). - **Knowledge spread & memory** — enemies who've been alerted to you will remember, search, and eventually (plausibly) give up if they can't account for what they saw — they don't just forget the second they lose sight of you, but they also don't hold a grudge forever for no...