Reforger successor to INCON Undercover (orig. Incontinentia, Arma 3). Early test build of the stealth/disguise suspicion system — AI detection, alert escalation, reporting chain. Feedback welcome!
Players now
0
Servers
4
Rating
100%
4 votes
Subscribers
-
306 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Nichols
- Version
- 1.0.0
- Size
- 16 KB
- Licence
- APL
- Game version
- 1.7.0.49
- Likes
- 0 / 0 dislikes
- Published
- 15 Jun 2026
- Updated
- 4 months ago
- Workshop ID
- 69857EB31267EAD0
Recent adoption
30 days: +12 −7 ↑0
- − Aibuek_lol 1.0.0 3d ago
- + Aibuek_lol 1.0.0 3d ago
- − UK Commando Force | Campiagn Server 1.0.0 3d ago
- − UK Commando Force | Training Server 1.0.0 3d ago
- − Fox's server 1.0.0 4d ago
- + Fox's server 1.0.0 6d ago
- − [RU] WASD | RUSSIAN | arma-wasd.ru 1.0.0 1w ago
- + [RU] WASD | RUSSIAN | arma-wasd.ru 1.0.0 1w ago
- − [EU] Trippi7's FRONTLINE | Official Modder Server 1.0.0 1w ago
- + [EU] Trippi7's FRONTLINE | Official Modder Server 1.0.0 1w ago
- + [LATAM] [MILSIM] GRUPO OPERACIONAL COMANDO SUR 1.0.0 1w ago
- + UK Commando Force | Campiagn Server 1.0.0 1w ago
Often used with
8Version history
1-
v1.0.0 16 KB 15 Jun 2026
Description from the Workshop
# Incognito: Continuatio — Early Test Build ## What is this? **Incognito: Continuatio** is the Arma Reforger spiritual successor to *INCON Undercover*, the stealth/incognito/civilian recruitment mod originally built for Arma 3. Continuatio carries forward the same core idea — playing as an undercover operator who has to *behave* like the enemy, not just dress like them — rebuilt from the ground up in Enfusion/EnScript to take advantage of Reforger's AI and perception systems. This is **not** a finished mod. This is an early test build pushed through Workbench so people can get hands-on with the core suspicion and disguise systems, kick the tires, and report back on what works and what breaks. ## What's in this build? The core of Continuatio is the **suspicion system** — a hidden meter that tracks how convincing your cover is at any given moment. A few things feed into it: - **Disguise validity** — your outfit, the weapon you're carrying, and whether your weapon is raised all factor into whether enemy AI perceives you as one of their own. - **Acoustic detection** — gunfire (suppressed or not, subsonic or not) is heard and reacted to realistically, with different suspicion outcomes depending on distance and sound signature. - **Alert bands** — suspicion isn't all-or-nothing. As it climbs, enemy AI escalates through stages: a cautious glance, weapons up and watching, taking cover, calling it in, and finally full compromise. - **Reporting chain** — once you're blown, that information doesn't just vanish. It spreads up the chain — from the enemy who spotted you, to their squad, to their platoon — with realistic radio delays, and can ultimately trigger a QRF response (mission-maker controlled). - **Knowledge spread & memory** — enemies who've been alerted to you will remember, search, and eventually (plausibly) give up if they can't account for what they saw — they don't just forget the second they lose sight of you, but they also don't hold a grudge forever for no...