ArmaDB
Workshop mod

Random Advance and Secure

by Realyst90 · all their mods

RAAS Game Mode. In terms of usage please contact me via discord.gg/PLG.

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129 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6975559FFEB46BD6

Busiest servers running it 0 in total

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Players on servers with it

daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct Samples cover about 10% of this period peak 1
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
Realyst90
Version
1.0.6
Size
1.6 MB
Licence
Custom
Game version
1.7.0.41
Likes
0 / 0 dislikes
Published
27 May 2026
Updated
4 months ago
Workshop ID
6975559FFEB46BD6

Recent adoption

30 days: +1 −1 ↑0

Version history

7
  1. v1.0.6 1.6 MB 3 Jun 2026
  2. v1.0.5 1.6 MB 3 Jun 2026
  3. v1.0.4 1.6 MB 3 Jun 2026
  4. v1.0.3 1.6 MB 31 May 2026
  5. v1.0.2 1.6 MB 31 May 2026
  6. v1.0.1 1.6 MB 29 May 2026
Description from the Workshop

RRAAS - Usage Instructions Random Reverse Advance and Secure (RRAAS) is a dynamic objective-based game mode system for Arma Reforger. At the start of each server session, the system generates a randomized objective lane between two HQ bases. Basic Setup: 1. Place or generate a standard Conflict scenario. 2. Make sure there are exactly two HQ bases, each owned by one playable faction. 3. Add or generate RRAAS objective components for all Conflict military bases. 4. Set the radio range of both HQ bases high enough to cover the entire map. 5. Keep normal objectives as Conflict military bases with valid positions. 6. Enable automatic stage assignment unless you want to configure stages manually. 7. Start or restart the server to generate a new lane. Gameplay Flow: - Players spawn at their faction HQ. - At match start, each faction can see its own HQ and its first active objective. - After capturing the active objective, the next objective in that faction’s lane is revealed. - Previously captured friendly objectives remain visible. - Enemy active objectives remain hidden until the lanes meet. - HQ ownership is taken from the actual Conflict base ownership, so spawns and RRAAS progression stay aligned. Recommended Settings: - HQ radio range: high enough to cover the whole playable area. - Automatic stage assignment: enabled. - Debug logging: enabled during testing, disabled for production servers. Troubleshooting: - If no lane is generated, check that both HQs are marked correctly and have different starting factions. - If objectives do not appear, check that the bases have RRAAS objective components. - If the wrong side is shown, verify the starting owner faction on both HQ bases. - If objectives are blocked by radio range, increase the radio range on both HQ bases.