Pegasus ACMT Range adds a British Army ACMT-style live-fire range with lane-managed targets, scoring hints, and GM/map-maker placement.
Players now
0
Servers
8
Rating
50%
2 votes
Subscribers
-
391 downloads
Busiest servers running it 8 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Whiskey2shots
- Version
- 1.0.2
- Size
- 7.5 MB
- Licence
- APL-SA
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 25 May 2026
- Updated
- 4 months ago
- Workshop ID
- 697085B83D43DD72
Recent adoption
30 days: +21 −14 ↑0
- + CCO - Claw Combat Operations 1.0.2 16h ago
- + CCO - Claw Combat Operations 1.0.2 1d ago
- − |AFO| Dev Advanced Forward Operations 1.0.2 1d ago
- + |AFO| Dev Advanced Forward Operations 1.0.2 2d ago
- + CCO - Claw Combat Operations 1.0.2 2d ago
- + UK Commando Force | Training Server 1.0.2 2d ago
- − A SQN - GM 1.0.2 3d ago
- − UKSF Milsim 1.0.2 4d ago
- − FIJIWATERBOYZ 1.0.2 5d ago
- + FIJIWATERBOYZ 1.0.2 5d ago
- − T.F.S ITA MILSIM MAIN 1.0.2 1w ago
- + DELTA TEAM (SOF) 1.0.2 1w ago
Requires
1Required by
3Often used with
8Version history
3-
v1.0.2 7.5 MB 25 May 2026
-
v1.0.1 7.5 MB 25 May 2026
-
v1.0.0 6.9 MB 25 May 2026
Description from the Workshop
The ACMT Range is a configurable range training system designed to support controlled marksmanship practices in Arma Reforger. Range staff can operate firing lanes through lane manager interactions, allowing targets and score cards to be controlled from a central lane area rather than from each individual target. Targets are presented according to defined sequence steps based on standard British Army ACMT test rounds, with support for timed exposures, repeated presentations, rapid-fire practices, and snap target behaviour. The system is designed to be flexible for both live Game Master training and permanent range setups. Game Masters can spawn the ACMT range when required for a training session, while map makers can place the range into custom terrains or prepared training facilities. The system is intended to make range practices easier to administer while giving players clear feedback during training. Audio cues mark the start and end of firing sequences, while score cards can be shown as hints to provide immediate scoring information. Key Features Lane-based range management system Follows standard British Army ACMT test rounds Configurable firing sequences Timed target presentations Snap targets that fall when hit Rapid-fire target behaviour where targets remain up during grouped repetitions Score cards displayed through player hints Audio cues for sequence start and sequence end Spawnable by Game Masters during live training Placeable by map makers for permanent range setups Targets offset from the lane area for cleaner range setup Suitable for individual, fireteam, and section-level marksmanship practice Content Overview ACMT lane manager system British Army ACMT-style test round support Configurable target presentation logic Score card hint system Sequence start and end audio cues Snap target hit reactions Spawnable range setup for Game Masters Placeable range assets for map makers Support for different practice types, including deliberat...