Core mod to be used for my PVE scenarios.
Players now
0
Servers
3
Rating
-
Subscribers
-
2,909 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- RegularClouds
- Version
- 1.0.5
- Size
- 127 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 21 May 2026
- Updated
- 1 month ago
- Workshop ID
- 69615EE382DBFCB6
Recent adoption
30 days: +10 −10 ↑0
- − Angel Military 1.0.5 3d ago
- + Angel Military 1.0.5 4d ago
- − CD and MG Private Game 1.0.5 4d ago
- + CD and MG Private Game 1.0.5 5d ago
- − [LATAM]EspañolArmada #2 1.0.5 1w ago
- + [LATAM]EspañolArmada #2 1.0.5 1w ago
- − Delta Force Chilsim | Combat Ops PVE 1.0.5 1w ago
- − Changos Treehouse 4netplayers 1.0.5 1w ago
- + Changos Treehouse 4netplayers 1.0.5 1w ago
- + Fresh Server 1.0.5 1w ago
- − The Goys PVE 1.0.5 2w ago
- + The Goys PVE 1.0.5 2w ago
Required by
4Often used with
8Version history
6-
v1.0.5 127 KB 28 Aug 2026
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v1.0.4 126 KB 28 Aug 2026
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v1.0.3 126 KB 23 May 2026
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v1.0.2 127 KB 21 May 2026
-
v1.0.1 127 KB 21 May 2026
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v1.0.0 127 KB 21 May 2026
Description from the Workshop
Medical Modifications: - Morphine can be used to help unconscious players recover faster - 2.0 DOT scale - 0.12 unconscious regeneration scale - Increased recovery times Weather Modifications: - Basic tweaks to weather states - Added "stormy" state Entity Catalogue Modifications: - Replaces all conflict-based compositions with non-capturable variants - Overrides radio backpacks to 5 spawns Additional Compositions: - Non-capturable headquarters & player hubs Additional AI Waypoints: - Added defend waypoint with a five metre radius (AIWaypoint_Defend_Small_5m_Interior) General Changes: - AI Usage of Launchers Against Infantry - Supply usage fixed for scenario framework (if consumption enabled) What this Mod Overrides: - Compositions_FreeRoamBuilding.conf - Character_Base.et - LightningStrike.et - Radio_ANPRC77.et - Radio_R107M.et - Radio_R107M_FIA.et - Ammo_Rocket_Base.et - SCR_MorphineDamageEffect.c - SCR_CampaignBuildingManagerComponent.c