JLH Conflict PvE Framework is a dynamic PvE Conflict featuring QRF assaults, Recap attacks, vehicle patrols, persistent AI warfare, and modular expansion support. Discord:https://discord.gg/ubVnk4jEXE
Players now
0
Servers
4
Rating
91%
22 votes
Subscribers
-
6,588 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Ignatius_Fenix
- Version
- 1.0.53
- Size
- 10.8 MB
- Licence
- APL-ND
- Game version
- 1.7.0.49
- Likes
- 0 / 0 dislikes
- Published
- 17 May 2026
- Updated
- 4 months ago
- Workshop ID
- 69514E566DDEE29F
Recent adoption
30 days: +13 −14 ↑0
- + MgH_Test 1.0.53 6h ago
- − MgH_Test 1.0.53 12h ago
- + MgH_Test 1.0.53 13h ago
- − MgH_Test 1.0.53 14h ago
- − UK/[MCS] British Contingent [Conflict EVERON] ver.1.55 1.0.53 1d ago
- + MgH_Test 1.0.53 2d ago
- − MgH_Test 1.0.53 2d ago
- + MgH_Test 1.0.53 2d ago
- − MgH_Test 1.0.53 3d ago
- + MgH_Test 1.0.53 3d ago
- − MgH_Test 1.0.53 3d ago
- + MgH_Test 1.0.53 5d ago
Required by
5Often used with
8Version history
10-
v1.0.53 10.8 MB 9 Jun 2026
-
v1.0.52 10.8 MB 9 Jun 2026
-
v1.0.51 10.8 MB 9 Jun 2026
-
v1.0.50 10.8 MB 9 Jun 2026
-
v1.0.49 10.8 MB 9 Jun 2026
-
v1.0.48 10.8 MB 8 Jun 2026
Description from the Workshop
Discord / Community: https://discord.gg/ubVnk4jEXE witho HOW TO USE THIS MOD ON YOUR SERVER Install and load JLH Dynamic Conflict Framework and any optional addons on the server and clients. Set the JLH Everon Conflict mission as the active scenario in your server config. Start the server once so the JLH config and persistence files generate automatically. Edit the generated JLH config files as desired, then restart the server to apply changes. Overview JLH Conflict PvE Framework is a custom large-scale PvE-focused evolution of the Conflict experience for Arma Reforger. The framework transforms the battlefield into a living PvE war environment where players fight against dynamically reacting USSR-controlled forces across the map. Instead of static encounters or scripted missions, the framework creates an ongoing frontline with reactive AI systems, assault responses, recapture operations, vehicle patrols, and persistent battlefield state management designed for long-session gameplay. This project has been built with scalability, modularity, and expandability in mind from the beginning. The framework is intended not only for Everon, but also as a foundation that other creators and communities can expand onto their own custom maps, faction packs, scenarios, and gameplay styles. Core Features Dynamic QRF System When players attack or seize objectives, the USSR responds with escalating Quick Reaction Force assaults. Multi-wave attack support Infantry and armed vehicle assaults Mounted attack vehicle behavior Dynamic wave progression Performance-conscious virtualized wave persistence Long-session battlefield continuity Recap / Counter-Seize System Captured territory is never permanently safe. USSR Recap forces can launch delayed operations to retake lost objectives, creating an ongoing frontline war where the battlefield evolves over time. Long-delay assault logic Persistent frontline pressure Dynamic base recovery operations Modular node-based placement system Gho...