Configurable weapon jamming system adding realistic malfunctions to combat. Lightweight, modular, and designed for all gamemodes. Extendable through overrides only.
Players now
1
Servers
12
Rating
93%
14 votes
Subscribers
-
3,108 downloads
Busiest servers running it 12 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Trikru_DK
- Version
- 1.0.1
- Size
- 2.0 MB
- Licence
- APL-ND
- Game version
- 1.7.0.49
- Likes
- 0 / 0 dislikes
- Published
- 3 May 2026
- Updated
- 4 months ago
- Workshop ID
- 6946E934F2FBE402
Recent adoption
30 days: +17 −15 ↑0
- − Dead Reckoning | USA Operations [PVE] 1.0.1 11m ago
- − [GK] PvE 1.0.1 1h ago
- + [GK] PvE 1.0.1 21h ago
- − [GK] PvE 1.0.1 22h ago
- + [GK] PvE 1.0.1 22h ago
- − [GK] PvE 1.0.1 1d ago
- + Dead Reckoning | USA Operations [PVE] 1.0.1 1d ago
- + Dead Reckoning | USA Operations [PVE] 1.0.1 3d ago
- + 7 Troop-B Squadron-22 SAS [UKSF] 1.0.1 3d ago
- − 7 Troop-B Squadron-22 SAS [UKSF] 1.0.1 3d ago
- + Big Red Dirty Mike 1.0.1 1w ago
- − Jnader's DogFight Server 1.0.1 1w ago
Required by
1Often used with
8Version history
2-
v1.0.1 2.0 MB 12 Jun 2026
Redone the player setup so it will work automatik
-
v1.0.0 2.0 MB 3 May 2026
Description from the Workshop
AOTOW Weapon Jam System A lightweight and configurable weapon jamming system for Arma Reforger. Designed to add realism and tension to combat, this system introduces weapon malfunctions based on configurable conditions, making every engagement less predictable. Built as a standalone system, it works across multiple gamemodes including Survival, Conflict, and custom scenarios. Features Dynamic weapon jamming Weapons can jam during use Adds unpredictability to firefights Configurable jam chance Fully adjustable probability system Easy to balance for different playstyles Per-player handling Jamming is tracked individually per player Clean and controlled system logic Lightweight & performance friendly Server-side controlled Minimal impact on performance Modular design Works as a standalone system Fully compatible with other AOTOW systems How it works The system monitors weapon usage and applies a chance for a jam to occur. When triggered: The weapon will jam The player must take action (depending on setup) before continuing All logic runs in the background and is handled automatically. Configuration (How to adjust settings) The system is designed to be simple to tweak. Settings can be adjusted directly in the script: Open the relevant AOTOW jam component file Locate the configurable variables (such as jam chance or conditions) Adjust the values to fit your server or gameplay style If you want to extend functionality, use overrides instead of modifying the core system. About AOTOW AOTOW (Advanced Operations Tools Open World) is a collection of standalone gameplay systems. Each system is released individually and can be used on its own, while remaining compatible with other AOTOW systems. https://discord.gg/CuPuEyZsYj