ArmaDB

Weighted vehicle spawning system with configurable spawn points, rarity control, and spawn protection. Designed for performance and extension through overrides only.

Players now

0

Servers

4

Rating

100%

4 votes

Subscribers

-

691 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6942F99C8A9DA13D

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 2 4 6 8 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 7
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
Trikru_DK
Version
1.0.3
Size
2.3 MB
Licence
APL-ND
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
1 May 2026
Updated
4 months ago
Workshop ID
6942F99C8A9DA13D

Recent adoption

30 days: +12 −11 ↑0

Version history

4
  1. v1.0.3 2.3 MB 17 May 2026

    Added showcase and some other stuff

  2. v1.0.2 2.3 MB 3 May 2026
  3. v1.0.1 2.3 MB 3 May 2026
  4. v1.0.0 7 KB 1 May 2026
Description from the Workshop

AOTOW Vehicle Spawner System A configurable and performance-friendly vehicle spawning system for Arma Reforger. Built to support dynamic and survival-style gameplay, this system allows full control over what vehicles spawn, how often they appear, and how rarity is handled. Features Weighted vehicle selection Control rarity using spawn weights Supports common to rare vehicle distribution Static spawn points Place and configure individual vehicle spawners Define exactly where vehicles appear Configurable spawn logic Enable/disable per spawner Custom spawn timing and delay Optional reuse of existing vehicles Spawn protection Prevents spawning if a vehicle already occupies the area Flexible setup Easily expand with new vehicle entries Clean structure using spawn entry definitions Debug support Optional debug output for testing and setup How it works Each spawner uses a list of vehicle entries with assigned weights. The system will: Check if the spawn point is available Select a vehicle based on weighted probability Spawn it at the defined location Optionally reuse existing vehicles across restarts Performance Designed with server performance in mind: Controlled spawn execution Minimal overhead Safe handling of existing entities https://discord.gg/CuPuEyZsYj