ArmaDB

Configurable loot spawning system with categories, weighted chances, respawn timers, and cleanup. Designed for performance and easy extension using overrides only.

Players now

0

Servers

7

Rating

100%

10 votes

Subscribers

-

2,082 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6942EEF181AE4DAE

Busiest servers running it 7 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 40
Average players Low to peak in each bucket

Details

Author
Trikru_DK
Version
1.0.12
Size
4.8 MB
Licence
APL-ND
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
1 May 2026
Updated
2 months ago
Workshop ID
6942EEF181AE4DAE

Recent adoption

30 days: +38 −36 ↑0

Version history

10
  1. v1.0.12 4.8 MB 15 Aug 2026

    fix fixed the rotation function of loot spawning on the ground

  2. v1.0.11 4.8 MB 12 Aug 2026
  3. v1.0.10 4.8 MB 12 Aug 2026
  4. v1.0.9 4.8 MB 12 Aug 2026
  5. v1.0.8 4.8 MB 10 Aug 2026
  6. v1.0.7 4.8 MB 3 Aug 2026
Description from the Workshop

AOTOW Loot Spawner System A flexible and lightweight loot spawning system designed for Arma Reforger, built with full control and customization in mind. This system was originally developed for a PvE survival project, but it works just as well for both PvE and PvP servers. Features Category-based loot system: Civilian Police Military Industrial Medical Fully configurable loot tables Weighted probability system (DayZ-style) Adjustable spawn chance, including empty spawns Configurable minimum and maximum item count Configurable respawn delay Cleanup system to prevent loot buildup Player distance-based tracking Randomized spawn positioning for natural world loot placement Optional debug mode World Loot Spawners Place loot spawners in the world and assign them a loot category through the central loot configuration. The system will: Check active loot at the spawner Decide whether to spawn loot or leave it empty Select items based on weighted probability Spawn items with slight randomization Track spawned loot Clean up old loot over time Respawn loot when allowed Searchable Furniture Loot The system also supports loot inside searchable furniture and container prefabs. Furniture can be configured to spawn loot directly into its inventory when searched, instead of spawning physical items in the world. Supported examples: Cabinets Drawers Shelves Tables Kitchen cabinets Toolboxes Medical cabinets Other custom furniture prefabs Furniture loot uses the same loot table configuration and the same loot categories as the normal world loot spawners. Furniture Features Spawn loot only when searched Optional spawn on server start Configurable minimum and maximum item count Configurable spawn chance Configurable respawn delay Configurable cleanup handling Optional respawn disable Optional key requirement Custom key prefab selection Server-side controlled spawning Prevents duplicate loot on server start, reconnect, and replication Tracks which items belong to each furn...