Dynamic tire smoke/skidmarks that only appears when a wheel loses traction - real per-wheel slip, no fake always-on dust. Configurable, modder-friendly EnforceScript component.
Players now
29
Servers
34
Rating
100%
5 votes
Subscribers
-
10,069 downloads
Busiest servers running it 34 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Jujutak Jr.
- Version
- 1.3.0
- Size
- 4.1 MB
- Licence
- APL-SA
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 12 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 6930A4297F9E4E3E
Recent adoption
30 days: +120 −102 ↑0
- − Shadow RP | Everon Warfront | PvPvE Milsim 1.3.0 13h ago
- + Fear The Outbreak 1.3.0 16h ago
- + Reaper Company | PvE | All Welcome 1.3.0 16h ago
- − Fear The Outbreak 1.3.0 16h ago
- − Nexium 1.3.0 21h ago
- + NARCOS - EL CARTEL 1.3.0 1d ago
- − NARCOS - EL CARTEL 1.3.0 1d ago
- + [NA] Official Survival Syndicate pvpve[Dayz/New/Trader/Banking/dynamic ai 1.3.0 1d ago
- − Ember Division Test Server 1.3.0 1d ago
- − The Ranch | Arma Reforger | Conflict 1.3.0 1d ago
- + The Ranch | Arma Reforger | Conflict 1.3.0 1d ago
- − PVE 80s OUTBREAK Wumbology&Co. 1.3.0 1d ago
Required by
17Often used with
8Version history
10-
v1.3.0 4.1 MB 23 Jul 2026
Disabled tracks on xbox as the deleting hundreds of tracks freezes the xbox
-
v1.2.3 4.1 MB 20 Jul 2026
-
v1.2.2 4.1 MB 19 Jul 2026
-
v1.2.1 4.1 MB 15 Jul 2026
-
v1.2.0 4.1 MB 15 Jul 2026
-
v1.0.8 4.1 MB 15 Jul 2026
Description from the Workshop
Traction Lost — Dynamic Fully Synced Tire Smoke FX Adds realistic, fully synchronized, condition-based tire smoke and skidmarks to all vanilla wheeled vehicles. Instead of a generic "always-on while moving" dust puff, this mod checks real per-wheel physics data every frame and only emits smoke when a wheel is genuinely losing traction and the driver is on the throttle/brake at the same time. Cruising or coasting never triggers it — only actual wheelspin under power does. **Features** - Per-wheel detection: each wheel is evaluated independently, so a single spinning wheel on a locked diff can smoke while the others stay clean. - Three-condition trigger: slip threshold AND throttle or brake threshold must both be met, avoiding false positives from bumps, rough terrain, or momentary slip. - Intensity scaling: smoke output scales with how much a wheel is slipping, not just on/off. - Smooth fade-out: a configurable stop delay prevents flickering when slip hovers right at the threshold. - Fully configurable per vehicle: which wheels get the effect, slip threshold, throttle threshold, fade-out delay, and the particle resource used. - Lightweight: particle systems are spawned once per wheel and reused (moved + intensity-adjusted), never destroyed and recreated every frame. - No dependency on custom animation graphs or blueprint hacks — pure EnforceScript component reading directly from the vehicle's wheeled simulation. **Requirements** Works on any wheeled vehicle prefab with a `CarControllerComponent` and a `VehicleWheeledSimulation` (any standard Reforger car, truck, or wheeled military vehicle). No changes to base game files besides adding the component to all wheeled vanilla vehicles . **How it works (short version)** A custom component, `SCR_TireSmokeComponent`, sits on the vehicle root entity. Every frame it reads longitudinal/lateral slip and throttle/brake per wheel. If both thresholds are exceeded, it spawns (or keeps alive) a particle effect at that wheel's co...