ArmaDB
Workshop mod

RESURRECT SURVIVAL PERSISTENCE

by ROGUE_D3viL_ · all their mods

SURVIVAL MODE TEST

Players now

0

Servers

4

Rating

100%

3 votes

Subscribers

-

334 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/692A46327BFA3E82

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 3 6 9 12 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 10
Average players Low to peak in each bucket

Details

Author
ROGUE_D3viL_
Version
0.0.1
Size
5 KB
Licence
APL-ND
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
21 Apr 2026
Updated
5 months ago
Workshop ID
692A46327BFA3E82

Recent adoption

30 days: +14 −10 ↑0

Version history

1
  1. v0.0.1 5 KB 21 Apr 2026
Description from the Workshop

RESURRECT PLAYER SAVE Full player & vehicle persistence. Log out, come back later, pick up exactly where you left off. What it does Every time a player disconnects, this mod writes their full state to the server. When they rejoin, they spawn back in their exact position with all their gear, health, and ammo — as if they never left. Vehicles persist too. Position, fuel, and damage are saved every 30 seconds and on shutdown, so the map state survives server restarts. Player Persistence Exact position & facing direction Full hit-zone health — head, torso, arms, legs, and blood Complete inventory — uniform, vest, backpack, helmet, weapons, attachments, magazines, medical supplies, everything Per-magazine ammo count — half-empty mags come back half-empty Saves on disconnect (including kicks and crashes) Restores 500 ms after next spawn Vehicle Persistence Position & rotation for every vehicle on the map Fuel level per tank Damage state across all hit zones Saves every 30 seconds + on round end Skips vehicles with occupants — won't teleport a car out from under its driver Matches by EntityID — world-placed vehicles persist cleanly across restarts Requirements Server-side only — no client install needed Works on dedicated and listen servers Auto-initializes on any mission using SCR_BaseGameMode No configuration required, drop it in and go Save Location [profile]/RES_PlayerSave/ [UID].dat ← per-player state _vehicles.dat ← global vehicle state Delete individual files to reset a specific player or the entire vehicle world. Known Limitations Arsenal-spawned vehicles only persist within the same session (new EntityID on next boot) Server hard-crash loses up to 30 s of vehicle state (player state still saves on forced disconnect) Does not save bleeding-over-time status effects — only snapshot health values Console Output [RES_PS] Player Persistence ONLINE [RES_VS] Vehicle Persistence ONLINE [RES_PS] Saved UID=xyz pos=<3421.5, 12.8, 5892.1> [RES_PS] Restore...