SURVIVAL MODE TEST
Players now
0
Servers
4
Rating
100%
3 votes
Subscribers
-
334 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- ROGUE_D3viL_
- Version
- 0.0.1
- Size
- 5 KB
- Licence
- APL-ND
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 21 Apr 2026
- Updated
- 5 months ago
- Workshop ID
- 692A46327BFA3E82
Recent adoption
30 days: +14 −10 ↑0
- − Mersey Gameserver 0.0.1 1w ago
- + Mersey Gameserver 0.0.1 1w ago
- + THE UNITED COMBAT COMMAND (the ucc) MODDED /https://discord.gg/CF23RtXRAQ 0.0.1 1w ago
- − Mersey Gameserver 0.0.1 1w ago
- + Mersey Gameserver 0.0.1 1w ago
- − 39s Area 0.0.1 1w ago
- + Stalker larp be in the S.T.A.L.K.E.R. universe 0.0.1 1w ago
- + 39s Area 0.0.1 1w ago
- − Vanilla+Z 0.0.1 1w ago
- − La Nueva Union(roleplay/milsim)discord.gg/s87rWBtceG 0.0.1 2w ago
- + La Nueva Union(roleplay/milsim)discord.gg/s87rWBtceG 0.0.1 2w ago
- − [EU] Vyatka | Conflict: CDF vs RU | Ultra-Hardcore 0.0.1 2w ago
Often used with
8Version history
1-
v0.0.1 5 KB 21 Apr 2026
Description from the Workshop
RESURRECT PLAYER SAVE Full player & vehicle persistence. Log out, come back later, pick up exactly where you left off. What it does Every time a player disconnects, this mod writes their full state to the server. When they rejoin, they spawn back in their exact position with all their gear, health, and ammo — as if they never left. Vehicles persist too. Position, fuel, and damage are saved every 30 seconds and on shutdown, so the map state survives server restarts. Player Persistence Exact position & facing direction Full hit-zone health — head, torso, arms, legs, and blood Complete inventory — uniform, vest, backpack, helmet, weapons, attachments, magazines, medical supplies, everything Per-magazine ammo count — half-empty mags come back half-empty Saves on disconnect (including kicks and crashes) Restores 500 ms after next spawn Vehicle Persistence Position & rotation for every vehicle on the map Fuel level per tank Damage state across all hit zones Saves every 30 seconds + on round end Skips vehicles with occupants — won't teleport a car out from under its driver Matches by EntityID — world-placed vehicles persist cleanly across restarts Requirements Server-side only — no client install needed Works on dedicated and listen servers Auto-initializes on any mission using SCR_BaseGameMode No configuration required, drop it in and go Save Location [profile]/RES_PlayerSave/ [UID].dat ← per-player state _vehicles.dat ← global vehicle state Delete individual files to reset a specific player or the entire vehicle world. Known Limitations Arsenal-spawned vehicles only persist within the same session (new EntityID on next boot) Server hard-crash loses up to 30 s of vehicle state (player state still saves on forced disconnect) Does not save bleeding-over-time status effects — only snapshot health values Console Output [RES_PS] Player Persistence ONLINE [RES_VS] Vehicle Persistence ONLINE [RES_PS] Saved UID=xyz pos=<3421.5, 12.8, 5892.1> [RES_PS] Restore...