Sunglasses actually do something: a natural first-person lens tint and exposure drop when wearing RHS eyewear both worn or helmet-mounted. Extendable to any eyewear mod.
Players now
0
Servers
2
Rating
80%
5 votes
Subscribers
-
150 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Sowiedu88
- Version
- 1.0.0
- Size
- 2.6 MB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 4 Jul 2026
- Updated
- 3 months ago
- Workshop ID
- 691AE6D32C15BCE5
Recent adoption
30 days: +9 −7 ↑0
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Requires
3Often used with
8Version history
1-
v1.0.0 2.6 MB 4 Jul 2026
Description from the Workshop
Ever put on sunglasses in Reforger and felt... nothing? This fixes that. 15th MEU Shades gives tinted eyewear a real effect: wearing sunglasses darkens your view the way real lenses do — an exposure reduction that plays with the game's own eye adaptation — plus a subtle lens-colored hue. First person only, with smooth fade in/out on equip, unequip and camera changes. No effect in third person, on the map, or in spectator/editor cameras. FEATURES Realistic darkening: exposure bias in photographic EV stops, not a flat gray overlay. Bright skies get tamed harder than shadows, and the scene keeps its contrast. Per-lens character: every supported eyewear has its own lens hue and strength. Works both ways RHS lets you wear goggles: in the eyewear slot, or attached to a helmet. Smooth fades tuned per item; ADS from third person correctly counts as first person. Purely a client-side visual effect — no gameplay changes, nothing replicated. SUPPORTED EYEWEAR (RHS Status Quo) NPP Kondor — black, olive and tan, each with its own lens tone Oakley SI Gascan — Multicam and Black (proper sunglasses, strongest tint) ESS Crossbow — Tan and Black smoke lenses (light ballistic tint) ESS Crossbow clear-lens variants stay untinted, as do NPP Strelok and 6B50 goggles OTHER EYEWEAR MODS Sunglasses from other mods work automatically when their prefab names contain "sunglass", "shades" or "aviator" — they get a sensible default smoke tint (aviators get the classic green G-15 look). Server owners and modders can extend or retune this list by overriding Configs/MEU_SunglassesTintRules.conf (standard same-GUID config override). FOR MOD AUTHORS Attach MEU_SunglassesTintComponent to any eyewear prefab and set four values: lens color, tint strength, exposure stops, fade times. That's the whole integration. Made for the 15th MEU.