Godspeed is a PVE Mission Builder that allows mission editing via a simple user interface without using the Arma Reforger WorkBench and World Editor.
Players now
0
Servers
0
Rating
83%
6 votes
Subscribers
-
512 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- Marco D'Oro
- Version
- 1.1.3
- Size
- 95 KB
- Licence
- APL
- Game version
- 1.7.0.49
- Likes
- 0 / 0 dislikes
- Published
- 25 May 2026
- Updated
- 3 months ago
- Workshop ID
- 6914B448502195D1
Recent adoption
30 days: +4 −4 ↑0
- − Rawhide Schittthole Patrol 1.1.3 1w ago
- − CCT Pebinha 1.1.3 1w ago
- + CCT Pebinha 1.1.3 1w ago
- − CCT - Operação Maré Sombria 1.1.3 1w ago
- + CCT - Operação Maré Sombria 1.1.3 1w ago
- − TEK - SQUAD - Arma Reforger 1.1.3 2w ago
- + TEK - SQUAD - Arma Reforger 1.1.3 2w ago
- + Rawhide Schittthole Patrol 1.1.3 4w ago
Requires
3Often used with
8Version history
10-
v1.1.3 95 KB 23 Jun 2026
- solved roadblocks bug - HVT now spawns inside buildings - added a timer to onslaught
-
v1.1.2 94 KB 21 Jun 2026
-
v1.1.1 94 KB 21 Jun 2026
-
v1.1.0 94 KB 21 Jun 2026
-
v1.0.20 73 KB 14 Jun 2026
-
v1.0.19 73 KB 14 Jun 2026
Description from the Workshop
═══════════════════════════════════════════════════════════════ GODSPEED PVE MISSION BUILDER ═══════════════════════════════════════════════════════════════ DISCORD: https://discord.gg/tE9j52FxV4 A fully scripted cooperative PvE mission framework for Arma Reforger. Design and deploy complete co-op missions without touching the World Editor or recompiling the mod. ── HOW IT WORKS ──────────────────────────────────────────────── 1. Open the Godspeed Mission Builder in your browser → https://godspeedpvemissionbuilder.netlify.app 2. Configure your mission: phases, objectives, FOBs, enemy spawns, patrols, reinforcements, and more — all through a visual interface. 3. Click Generate and download OHL_Mission.cfg 4. Place OHL_Mission.cfg in your server's Profiles/profile/ folder. The mod loads it automatically at runtime. No recompile needed. ── SUPPORTED MAPS ────────────────────────────────────────────── • Kolguyev (Cain) 12.8 × 12.8 km • Everon 12.8 × 12.8 km • Arland 5.1 × 5.1 km ── PLAYER FACTIONS ───────────────────────────────────────────── • United States (US / BLUFOR) • Soviet Union (USSR / OPFOR) ── FEATURES ──────────────────────────────────────────────────── MISSION STRUCTURE • Sequential phases — each phase activates after the previous completes • Multiple parallel objectives per phase • Mandatory and optional objectives • Per-phase and per-mission in-game clock override OBJECTIVE TYPES • Clear Area — eliminate all OPFOR in the zone • Capture Point — hold a position for a set duration • Reach Area — move players to a location • Eliminate HVT — neutralise a high-value target character • Defend Area — survive enemy assault waves FOB SYSTEM • FOB Main — arsenal, spawn point, vehicles, extra crates • Forward FOBs — per-phase, spawn when the phase activates • Arsenal and spawn point auto-resolve from player faction ENEMY AI • OPFOR groups per objective with waypoin...