ArmaDB

Commando: weight reduction, regen, explosive resistance Medic: stamina regen, bleed reduction, faster bandaging No UI, just equip gear and play. Currently (WIP)

Players now

5

Servers

3

Rating

100%

2 votes

Subscribers

-

1,969 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68F227038F2F0F5A

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 4 8 12 16 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 14
Average players Low to peak in each bucket

Details

Author
FBIwatchlist
Version
1.0.3
Size
58 KB
Licence
APL-ND
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
29 Mar 2026
Updated
6 months ago
Workshop ID
68F227038F2F0F5A

Recent adoption

30 days: +12 −12 ↑0

Version history

4
  1. v1.0.3 58 KB 30 Mar 2026

    Cloths added to USSR arsenal

  2. v1.0.2 57 KB 30 Mar 2026
  3. v1.0.1 57 KB 29 Mar 2026
  4. v1.0.0 57 KB 29 Mar 2026
Description from the Workshop

🔥 Class-Based Gear Perk System This mod introduces a class-based perk system tied directly to equipment, allowing players to customize their playstyle through gear choices. Each class has unique perks linked to boots, helmets, and gloves, creating meaningful decisions without overcomplicating gameplay. 🪖 Commando Class Built for aggressive and high-mobility combat. Boots → Global weight reduction Carry more gear with less movement penalty Helmet → Faster health & blood regeneration Quickly recover after taking damage (when not bleeding) Gloves → Explosive resistance Take reduced damage from grenades and explosives Items located in the US and USSR Arsenal 🧑‍⚕️ Medic Class Focused on sustain, support, and survivability. Boots → Faster stamina regeneration Move longer and recover quicker during engagements Helmet → Reduced bleeding effects Slower blood loss when injured Gloves → Faster bandaging Apply medical items more quickly in critical moments ⚙️ Features Gear-based perk system (no menus required) Seamless equip/unequip detection Clean and optimized scripting (no performance spam) Works dynamically during gameplay Designed for PvP modes, as well as PvE 🎯 Design Philosophy Simple, intuitive perk system No UI clutter — perks are tied to what you wear Encourages class identity and team roles Balanced to enhance gameplay without overpowering 🧪 Notes Only one helmet perk is active at a time Gloves and boots perks stack independently Some perks activate conditionally (e.g. regen requires no bleeding) Class-based perk system tied to gear.