Escapists Dynamic Checkpoints adds in dynamic checkpoints on the map for a more exiting and random experience.
Players now
4
Servers
16
Rating
67%
6 votes
Subscribers
-
3,874 downloads
Busiest servers running it 16 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Dondegn
- Version
- 0.1.8
- Size
- 1.2 MB
- Licence
- Custom
- Game version
- 1.7.0.49
- Likes
- 0 / 0 dislikes
- Published
- 23 Mar 2026
- Updated
- 3 months ago
- Workshop ID
- 68EED161E1BBFB85
Recent adoption
30 days: +43 −43 ↑0
- + [ACP] Schlachthof NO.5 0.1.8 13h ago
- − Gruppenzocken 04 - IPC Kunar 0.1.8 14h ago
- − UHI Unidad Hispana [Esp Latam][COOP PvE Escape][discord.gg/MTVju4SJJ] 0.1.8 22h ago
- + [EU] The Great Escape #3 [COOP PvE Escape] (Merak Island) 0.1.8 2d ago
- + Gruppenzocken 04 - IPC Kunar 0.1.8 2d ago
- − [ACP] Schlachthof NO.5 0.1.8 2d ago
- + [ACP] Schlachthof NO.5 0.1.8 2d ago
- − [EU] The Great Escape #3 [COOP PvE Escape] (Merak Island) 0.1.8 2d ago
- + 39s Area 0.1.8 2d ago
- − 39s Area 0.1.8 2d ago
- − [ACP] Schlachthof NO.5 0.1.8 3d ago
- + 39s Area 0.1.8 3d ago
Required by
12Often used with
8Version history
5-
v0.1.8 1.2 MB 16 Jun 2026
Removed dependency, so it doesnt load in Escapists again if used any overrides.
-
v0.1.7 1.2 MB 6 Jun 2026
-
v0.1.2 1.2 MB 22 Apr 2026
-
v0.1.1 1.2 MB 22 Apr 2026
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v0.1.0 1.2 MB 23 Mar 2026
Description from the Workshop
ESCT-Dyn. Checkpoints uses the Escapists logic and catalogs. It spawns dynamic checkpoint on main roads by default. Scans player positions every 10 secs and places a max of 3 checkpoints at a time, despawns in player moves away using ESCT logic. It does not override the map placed checkpoints. This essentially a tweaked and Escapists optimized version of thebaker1945's Random Checkpoints so props to him.