(WIP) Attempt to make CRX AI more realistic and believable
Players now
14
Servers
43
Rating
95%
38 votes
Subscribers
-
10,656 downloads
Busiest servers running it 43 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- FenrisulfrSkarr
- Version
- 1.0.49
- Size
- 2 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 17 Mar 2026
- Updated
- 6 months ago
- Workshop ID
- 68E33AC5D41A7D7B
Recent adoption
30 days: +80 −70 ↑0
- − I.T.F FR(chill-sim|semi-RP|https://discord.gg/XH82JsE6a) 1.0.49 11h ago
- + UrSuS testeo 1.0.49 1d ago
- + Sinners 1.0.49 2d ago
- + trumm44 1.0.49 2d ago
- − trumm44 1.0.49 2d ago
- + [MD4] MadDogs Nation| Testing | discord.gg/NFqSp3tW2e 1.0.49 3d ago
- + I.T.F (TEST) 1.0.49 3d ago
- − Kunar Overthrow 1.0.49 4d ago
- − Sinners 1.0.49 4d ago
- + UKSF Milsim 1.0.49 4d ago
- + Kunar Overthrow 1.0.49 4d ago
- + Northstar Defence Force | War on the American Front | MILSIM 1.0.49 4d ago
Requires
1Often used with
8Version history
10-
v1.0.49 2 KB 4 Apr 2026
slight changes Increased AI threatened perception, still weaker than base CRX Reduced Formation spread slightly Turned off faction uniform affecting AI due to issues with AI not being hostile
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v1.0.48 2 KB 18 Mar 2026
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v1.0.47 2 KB 18 Mar 2026
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v1.0.46 2 KB 18 Mar 2026
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v1.0.45 2 KB 18 Mar 2026
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v1.0.44 2 KB 18 Mar 2026
Description from the Workshop
(Heavily WIP!) This mod seeks to replicate more human responses in AI, by making them less accurate at specific times, reducing their ability to perceive targets in combat to simulate stress and tunnel focusing, and make them generally much more reactive and reliant on cover and real world tactics like bounding fire. Overall the goal is to get an AI that is not afraid of pushing into CQB range in order to flank and eliminate you with large autonomy, versus their current iteration of 1980s era firing line formations.