ArmaDB

(WIP) Attempt to make CRX AI more realistic and believable

Players now

14

Servers

43

Rating

95%

38 votes

Subscribers

-

10,656 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68E33AC5D41A7D7B

Busiest servers running it 43 in total

All servers

Players on servers with it

daily, last 30 days

0 25 50 75 100 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 83
Average players Low to peak in each bucket

Details

Author
FenrisulfrSkarr
Version
1.0.49
Size
2 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
17 Mar 2026
Updated
6 months ago
Workshop ID
68E33AC5D41A7D7B

Recent adoption

30 days: +80 −70 ↑0

Version history

10
  1. v1.0.49 2 KB 4 Apr 2026

    slight changes Increased AI threatened perception, still weaker than base CRX Reduced Formation spread slightly Turned off faction uniform affecting AI due to issues with AI not being hostile

  2. v1.0.48 2 KB 18 Mar 2026
  3. v1.0.47 2 KB 18 Mar 2026
  4. v1.0.46 2 KB 18 Mar 2026
  5. v1.0.45 2 KB 18 Mar 2026
  6. v1.0.44 2 KB 18 Mar 2026
Description from the Workshop

(Heavily WIP!) This mod seeks to replicate more human responses in AI, by making them less accurate at specific times, reducing their ability to perceive targets in combat to simulate stress and tunnel focusing, and make them generally much more reactive and reliant on cover and real world tactics like bounding fire. Overall the goal is to get an AI that is not afraid of pushing into CQB range in order to flank and eliminate you with large autonomy, versus their current iteration of 1980s era firing line formations.