Small addon for COE2 that spawns randomized enemy patrols and hunter squads.
Players now
4
Servers
30
Rating
89%
9 votes
Subscribers
-
4,781 downloads
Busiest servers running it 30 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Your401kPlan
- Version
- 1.0.17
- Size
- 2.0 MB
- Licence
- APL-SA
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 17 Mar 2026
- Updated
- 2 months ago
- Workshop ID
- 68E22D4B54FE27EB
Recent adoption
30 days: +114 −98 ↑0
- − Pathfinder Platoon Ops Server | UK Milsim | Join Our Discord: https://discord.gg/a8mtT4Jp6x 1.0.17 3h ago
- − DRO Chill 1.0.17 4h ago
- − [CAN] Canuck Tactical Group| Brutal PVE | Crossplay | 1.0.17 5h ago
- + FIJIWATERBOYZ 1.0.17 23h ago
- − Losers Server 1.0.17 23h ago
- + Firewatch MilSim 1.0.17 1d ago
- − JSOC | PVE Realism 1.0.17 1d ago
- − Rock'N'Roll Hotel – PvE Server 1.0.17 1d ago
- − |AFO| Dev Advanced Forward Operations 1.0.17 1d ago
- − [CPC] Grece de canards 1.0.17 1d ago
- − [GER] Edelweiß Event 1.0.17 1d ago
- − FIJIWATERBOYZ 1.0.17 1d ago
Requires
4Required by
13Often used with
8Version history
10-
v1.0.17 2.0 MB 16 Jul 2026
- Minor script adjustments, will be streamlining the process of adding patrols in the future.
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v1.0.16 2.0 MB 3 Jul 2026
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v1.0.15 2.0 MB 20 Jun 2026
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v1.0.14 2.0 MB 20 Jun 2026
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v1.0.13 2.0 MB 20 Jun 2026
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v1.0.12 2.0 MB 20 Jun 2026
Description from the Workshop
This mod adds a new component for COE2 that spawns patrols randomly along the maps navmesh, as well as Hunter-killer teams that will stalk and triangulate players after every objective they complete. Additionally, scenario authors have the option to manually place patrols and snipers and they will automatically be configured to your COE2 enemy faction settings. This is NOT an official COE2 addon, this is an experiment by me. A tutorial for scenario authors exists in the workbench files, additional documentation exists in the scripts for each component. These don't work universally across scenarios, you'll need to create a duplicate scenario to add them to. I've provided scenarios for the 3 vanilla game maps in this one, each with what I feel is a "tough but fair" experience. Some notes: - Patrols will spawn ANYWHERE on the map that normal AI can spawn. Meaning they could be right next to your deploy point or exfil. - 1 Hunter-killer team spawns after each objective is completed (this is configurable), they will receive Search and Destroy orders on a random player. The SAD orders will update after a configurable amount of time (around 2-3 minutes) with the players newest coordinates. So if you complete 3 objectives, you will have 3 teams stalking and triangulating you if you don't backtrack to take them out first. For questions/concerns: @your401kplan on discord