A toolset for Arma Reforger Workbench designed to streamline your screenshot workflows. Currently featuring the Bone Manipulator for fast, direct skeleton posing through custom viewport interaction.
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Servers
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Rating
100%
16 votes
Subscribers
-
597 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- Der alte Benni
- Version
- 0.8.6
- Size
- 942 KB
- Licence
- Custom
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 13 Apr 2026
- Updated
- 3 months ago
- Workshop ID
- 68CCF1A8B06248CB
Recent adoption
30 days: +1 −3 ↑0
- − Lancs Tactical Milsim 0.8.6 1w ago
- + Lancs Tactical Milsim 0.8.6 1w ago
- − UK Easy Gamez Conflict Server 0.8.6 2w ago
- − [FR] dOb | Apéro et fun 0.8.6 3w ago
- − UK Easy Gamez DayZ 0.8.6 1mo ago
Often used with
8Version history
3-
v0.8.6 942 KB 10 Jul 2026
- fix: Face bones should have correct offset in timeline
-
v0.8.5 942 KB 27 May 2026
-
v0.8.1 925 KB 13 Apr 2026
Description from the Workshop
Screenshot Toolbox is a Workbench toolset for Arma Reforger focused on improving screenshot workflows. It currently includes the Bone Manipulator, a tool designed to remove the friction of the default animation workflow by providing a fast, visual, and self-contained posing solution within the Workbench viewport. CONSOLE SUPPORT: This is a tool for the workbench of the game. So it is PC only, though there are plans for a similar mod that works on all platforms in the future. MORE INFORMATION & DOCUMENTATION: Full documentation, explanation video, installation instructions, and the source code are available on GitHub: https://github.com/Hexomanya/screenshot-toolbox/ KEY FEATURES: - Direct bone selection via viewport overlays - Custom-built gizmos for Position, Rotation, and Scale - Real-time pose manipulation - Support for entities in slots (doors, turrets, rotors) with infinite nesting - Keybind customization directly inside the tool - Workspace filtering options for improved clarity - Compatible with most entities that contain a skeleton HOTKEYS: U - Rotation gizmo I - Position gizmo O - Scale gizmo J - Reset selected bone ESC - Exit bone edit mode Hotkeys use non-standard keys due to Workbench input binding limitations. They can be changed inside the tool, restricted to keys unused by the Workbench. PLANNED FEATURES: - Basic IK support (hands and feet) - Pose or animation frame inversion - Toggle between world and local transform modes KNOWN ISSUES: - Applying multiple layered pose modifications on the same bone is currently not supported - Certain settings (such as filters) only update when the mouse re-enters the viewport, due to API limitations - The move gizmo can break when used on a bone in a chain that already has transforms applied SUPPORT: Need help or want to report a bug? - Find the Screenshot Toolbox thread in the #enf_showcase channel on the official Arma Discord. - Alternatively, open an issue directly on the GitHub repository. DEVELOPMENT...