ArmaDB

This is a new version for the Bonz Faction Garage. It's mainly intended for other modders to make their own garage. It contains 2 garage example usable by GM : a basic container and a double helipad.

Players now

31

Servers

4

Rating

100%

2 votes

Subscribers

-

2,328 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68C400549EB4B6CB

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 73
Average players Low to peak in each bucket

Details

Author
lannon_hycannus
Version
1.0.3
Size
18 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
3 Mar 2026
Updated
1 month ago
Workshop ID
68C400549EB4B6CB

Recent adoption

30 days: +3 −4 ↑0

Version history

4
  1. v1.0.3 18 KB 19 Aug 2026

    Recompiled for Reforger 1.8

  2. v1.0.2 18 KB 19 Jun 2026
  3. v1.0.1 18 KB 28 May 2026
  4. v1.0.0 18 KB 3 Mar 2026
Description from the Workshop

WIP - NOT REALLY TESTED - USE AT YOUR OWN RISK. And don't be stupid, test it before you put it on your server. This is a new version for the Bonz Faction Garage. It is a component to make simple garages specific to your faction. It gives other modder better tools to make their own garage based on these components. You can chose - The name of the garage (all garages with the same name share the same vehicles.) - The spawn points for your vehicles when you take them out of the garage. - You can have multiple spawn points for your garage AS A GM : It contains two example prefabs : - A basic container - A double helipad You can find them in the "modded" section as a GM. Ingame, you cannot modify the garage names or any other parameters. (for the moment ;) ) AS A MODDER OR MISSION MAKERS : As a modder or a mission maker, you can make your own Bonz Garage entities by adding this on your entity : - A bonz_FactionGarageComponent. - And two user actions : + bonz_FactionGarageUserActionInput + bonz_FactionGarageUserActionOutput In the bonz_FactionGarageComponent, you can configure : - The name of the garage - All garages with the same name will share the vehicles. - The detection radius for selectable vehicle detection. - The number, names and positions of the spawn points, relative to the entity. The two user actions will take care of the rest... Get a look at the two example prefabs to better understand how tuo reuse these elements. Restrictions/bugs/limitations : - It seems that all vehicles that are put in the garage have to be Editable. - The garage does not save the vehicles loadout. It just erases the vehicle when you put it in the garage, and spawns a new one when needed. - Some vehicles are not saved properly, because the component cannot fond the Resource Name. - At this time, I HAVE NOT TESTED IT EXTENSIVELY. So you might find some bugs ---------------------------------- Discord for feedback : https://discord.gg/pduQjjzv Have a nice day....