Automated AI offense-defense system for Arma Reforger Conflict. AI squads attack, capture, and hold bases autonomously with artillery support. JSON-configurable. RHS + vanilla compatible.
Players now
1
Servers
6
Rating
89%
37 votes
Subscribers
-
4,609 downloads
Busiest servers running it 6 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- reaMarigold
- Version
- 0.1.71
- Size
- 112 KB
- Licence
- APL-ND
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 1 Mar 2026
- Updated
- 7 months ago
- Workshop ID
- 68B0F1527A825B69
Recent adoption
30 days: +17 −12 ↑0
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Required by
1Often used with
8Version history
10-
v0.1.71 112 KB 13 Mar 2026
Defense Patrol Added AI garrison squads that patrol friendly frontline bases. These squads automatically guard your faction's forward positions, helping defend against enemy pushes and keeping your territory secure. Patrols dynamically adjust as the frontline shifts. Squad count and composition can be customized in the JSON configuration file.
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v0.1.70 105 KB 7 Mar 2026
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v0.1.62 88 KB 6 Mar 2026
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v0.1.61 84 KB 5 Mar 2026
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v0.1.60 95 KB 4 Mar 2026
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v0.1.50 79 KB 3 Mar 2026
Description from the Workshop
Autonomous AI Offense — Each faction spawns configurable AI squads across 3 roles (Primary / Secondary / Seizing Patrol) that attack enemy bases via dual-lane routes and seize uncontested points, auto-respawning after elimination. Smart Radio Coverage — Base radio ranges dynamically adjust based on neighbor distances. Auto-recalculates on base capture. AI Independent Capture — AI can capture bases and relay stations without player presence, allowing the frontline to advance naturally. Rank Restrictions Removed — All non-Renegade players receive full Colonel rank, unlocking Arsenal, resupply, vehicles, and building. Renegade penalties preserved. AI Vehicle System — Squads may spawn with vehicles from faction-specific pools (US/USSR/FIA). Road-priority placement, abandoned vehicles auto-recycled. AI Squad Map Markers & Spawn Points — AI squads shown on map in real-time. Players can deploy on any friendly AI squad, position dynamically tracks squad leader. Global Kill Feed — All kill scenarios (Player↔AI, AI↔AI) display AI full names. RHS mod compatible. AI Artillery Support — Virtual mortar/howitzer barrage system. Charges accumulate per faction; strikes use centroid-based targeting with density clustering, friendly-fire safety checks (player proximity + centroid separation), and configurable cooldown. 81mm (US) / 82mm (USSR) shell prefabs. JSON Configuration System — Server admins can customize all major parameters via IPC_Settings.json (service toggles, artillery tuning, squad allocation per faction/role) and IPC_SoldierList.json (soldier prefab overrides per faction). Auto-generates defaults on first launch, supports version migration with backup.