ArmaDB
Workshop mod

Civilian Casualty Mission-Fail

by Clifford Erskine · all their mods

When a faction kills too many civilians, the mission automatically ends as a defeat. Works on any mission and game mode; no setup required.

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0

Servers

1

Rating

100%

1 votes

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164 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68A04B13F097A043

Busiest servers running it 1 in total

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Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 20
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Details

Author
Clifford Erskine
Version
1.0.20
Size
1.8 MB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
16 Feb 2026
Updated
6 months ago
Workshop ID
68A04B13F097A043

Recent adoption

30 days: +5 −3 ↑0

Version history

10
  1. v1.0.20 1.8 MB 7 Apr 2026
  2. v1.0.19 1.8 MB 7 Apr 2026
  3. v1.0.18 1.8 MB 7 Apr 2026
  4. v1.0.17 1.8 MB 7 Apr 2026
  5. v1.0.16 1.8 MB 7 Apr 2026
  6. v1.0.15 1.8 MB 1 Apr 2026
Description from the Workshop

This mod adds one rule: if a faction causes civilian casualties, the mission will fail after a threshold is reached. Tracks civilian kills attributed to players (including vehicle driver attribution). Warns the offending faction in chat (e.g. 1/3, 2/3). On 3/3, starts a short timer and ends the mission as a defeat (mission failed / restart screen). It runs on all game modes and missions automatically. No component to add in the editor. Enable the addon and play any mission; if your side kills civilians, you’ll get warned and the mission will fail after the limit. Intended for co-op and ROE / civilian-protection scenarios.