When a faction kills too many civilians, the mission automatically ends as a defeat. Works on any mission and game mode; no setup required.
Players now
0
Servers
1
Rating
100%
1 votes
Subscribers
-
164 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Clifford Erskine
- Version
- 1.0.20
- Size
- 1.8 MB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 16 Feb 2026
- Updated
- 6 months ago
- Workshop ID
- 68A04B13F097A043
Recent adoption
30 days: +5 −3 ↑0
- − Official Test Server CM 1.0.20 19h ago
- + Official Test Server CM 1.0.20 3d ago
- − Ronin Special Forces Group 1.0.20 1w ago
- + Ronin Special Forces Group 1.0.20 3w ago
- + Official Console Marines Server 1.0.20 3w ago
- − Official Console Marines Server 1.0.20 3w ago
- + DE Bad Boys Zivilist RP bald Aufbau 1.0.20 3w ago
- + Official Console Marines Server 1.0.20 4w ago
- − Ronin Special Forces Group 1.0.20 1mo ago
Often used with
8Version history
10-
v1.0.20 1.8 MB 7 Apr 2026
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v1.0.19 1.8 MB 7 Apr 2026
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v1.0.18 1.8 MB 7 Apr 2026
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v1.0.17 1.8 MB 7 Apr 2026
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v1.0.16 1.8 MB 7 Apr 2026
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v1.0.15 1.8 MB 1 Apr 2026
Description from the Workshop
This mod adds one rule: if a faction causes civilian casualties, the mission will fail after a threshold is reached. Tracks civilian kills attributed to players (including vehicle driver attribution). Warns the offending faction in chat (e.g. 1/3, 2/3). On 3/3, starts a short timer and ends the mission as a defeat (mission failed / restart screen). It runs on all game modes and missions automatically. No component to add in the editor. Enable the addon and play any mission; if your side kills civilians, you’ll get warned and the mission will fail after the limit. Intended for co-op and ROE / civilian-protection scenarios.