Radio/Map Jamming with options for GM to adjsut on spot. Added override for maps as tablet to keep realism.
Players now
65
Servers
77
Rating
100%
14 votes
Subscribers
-
12,818 downloads
Busiest servers running it 77 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Dekot3LT
- Version
- 1.0.11
- Size
- 2.9 MB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 14 Feb 2026
- Updated
- 5 months ago
- Workshop ID
- 689A27C40C6C5881
Recent adoption
30 days: +91 −78 ↑0
- − 22 G Squadron Ops 1.0.11 14h ago
- − TaticalForge-BR | *** SERVER BRASILEIRO *** | SIMULADOR MILITAR | 1.0.11 21h ago
- − [UK/EU] - FILTHY CASUAL'S | PvE GM | CONSOLE OPTIMISED | Active Admins 1.0.11 1d ago
- − Hk - Hardcore Team Brasil 1.0.11 2d ago
- − Raven's Hardcore ai&PvE Server 1.0.11 2d ago
- − Sinners 1.0.11 2d ago
- + The Boys 1.0.11 2d ago
- + Peanut 1.0.11 2d ago
- − Peanut 1.0.11 2d ago
- − Onyx 1.0.11 2d ago
- + [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.11 3d ago
- + LROG TESTSERVER(NOT MAIN) 1.0.11 3d ago
Required by
4Often used with
8Version history
10-
v1.0.11 2.9 MB 30 Apr 2026
700m radius antena was missing dashboard for some reason
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v1.0.10 2.9 MB 23 Mar 2026
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v1.0.9 2.9 MB 19 Mar 2026
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v1.0.8 2.3 MB 4 Mar 2026
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v1.0.7 2.3 MB 20 Feb 2026
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v1.0.6 2.3 MB 20 Feb 2026
Description from the Workshop
Dynamic Signal Windows (The "Flicker" System) The jamming signal isn't perfectly constant. It fluctuates based on a synchronized schedule. Signal Degradation: As the jammer cycles, the signal will begin to flicker and weaken. The Clear Window: A brief, randomized window of opportunity will open where the static clears and radios become operational. Tactical Tension: Squads must wait for these windows, compress their comms into seconds, and transmit crucial coordinates before the jamming slams back down. 🛡️ For Game Masters (Zeus) This mod is built from the ground up for mission makers and Game Masters. Every aspect of the jammer can be tweaked in real-time via the Entity Attributes menu: Individual Toggles: independently enable or disable Radio Jamming versus Map Visual Jamming. Want players to see the map but not talk? You can do that. UI Control: Toggle the Map Progress Bar or the on-screen HUD icon on/off for hardcore/milsim scenarios where you want zero player-assist indicators. Radius Control: Set the exact effective range of the jammer in meters. Timing Cycles: Adjust the total cycle length and define the minimum/maximum duration of the "safe windows" to control the difficulty.