Procedural Combat RHS for the Serhiivka terrain.
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Servers
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Rating
97%
31 votes
Subscribers
-
3,035 downloads
Busiest servers running it 0 in total
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Players on servers with it
daily, last 30 days
Details
- Author
- Hushmodee
- Version
- 1.1.2
- Size
- 7 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 12 Feb 2026
- Updated
- 6 months ago
- Workshop ID
- 6898312627E7998C
Recent adoption
30 days: +0 −1 ↑0
- − HAZETEAM6 1.1.2 2w ago
Requires
32Often used with
8Version history
9-
v1.1.2 7 KB 9 Apr 2026
- Game Master: Fixed missing faction catalog issue.
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v1.1.1 7 KB 15 Mar 2026
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v1.1.0 7 KB 15 Mar 2026
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v1.0.5 7 KB 3 Mar 2026
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v1.0.4 7 KB 21 Feb 2026
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v1.0.3 7 KB 16 Feb 2026
Description from the Workshop
Partake in dynamic AI vs AI skirmishes across Serhiivka. This scenario randomly generates combat zones where you can join the fight as either an attacker or a defender. Every session can be different. The mission controller selects a random location on the map, determines the battle size (Small, Medium, or Large), and manages the logistics for both factions. A faction wins once they have neutralized 90% of the enemy's total manpower. Note: This is my first mod, so expect bugs. If anything strange occurs try restarting the scenario. I’m actively working on the logic to make the AI smarter and the spawns more reliable. Also, I have designed this mod around singleplayer. I have made attempts to support multiplayer but I have no way of testing. Suggested Mods: Brutal Voices (good for immersion)