ArmaDB

Dynamic AI limiter, vehicle cleanup & auto-restart for Arma Reforger. Reduces 96+ AI to player ratio, WCS/ACE safe, no spawn issues. FPS boost guaranteed.

Players now

0

Servers

2

Rating

88%

8 votes

Subscribers

-

3,993 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68852C8C0B1D0D55

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 4 8 12 16 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 12
Average players Low to peak in each bucket

Details

Author
Ruma2000
Version
1.0.2
Size
10 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
2 Feb 2026
Updated
8 months ago
Workshop ID
68852C8C0B1D0D55

Recent adoption

30 days: +17 −18 ↑0

Version history

3
  1. v1.0.2 10 KB 7 Feb 2026

    # Optimizer – Changelog (Arma Reforger) --- ## Version 1.0.2 – More features **New** - **Loose items cleanup**: Periodic removal of dropped inventory objects far from players (`ENABLE_LOOSE_ITEM_CLEANUP`, `LOOSE_ITEM_CLEANUP_RADIUS_METERS`). - **Abandoned vehicles**: Empty vehicles far from players are removed after a configurable time (`ENABLE_ABANDONED_VEHICLE_CLEANUP` + `VEHICLE_ABANDON_TIME_SECONDS`, e.g. 5 minutes). - **Reduced log spam**: `ENABLE_VERBOSE_LOGGING = false` by default so only important messages appear in the server console. - Optimization cycles extended to 5 types (AI, vehicles, projectiles, dead bodies, loose items). --- ## Version 1.0.2 – FPS optimization **New** - **Dead body cleanup**: Removes dead character bodies far from players (configurable; never touches player bodies). - **Staggered cycles**: Option to run one optimization type per interval to reduce lag spikes. - New config options: `ENABLE_DEAD_BODY_CLEANUP`, `DEAD_BODY_CLEANUP_RADIUS_METERS`, `MAX_DEAD_BODIES_TOTAL`, `STAGGER_OPTIMIZATION_CYCLES`. --- ## Version 1.0.1 – Fixes and improvements **Fixes** - **AI**: Query now uses a 50 km radius (full map) instead of 5 km from origin, so AI is despawned correctly anywhere on the map. - **Chat**: Messages are sent to all players on dedicated servers (iterating over each player), not only the local controller. **Other** - Docs updated: vehicle cleanup clarified (destroyed vs abandoned); default empty-server timeout set to 15 minutes. --- ## Version 1.0.0 – Initial release **Features** - Automatic scenario restart when the server is empty. - Dynamic AI optimization (despawn far from players, max per-player ratio). - Vehicle cleanup (destroyed, and later abandoned). - Projectile limit to reduce lag. - Chat notifications and reset warnings. - Compatibility with ACE, WCS, and Conflict. - Full configuration via `OptimizerConfig.c`. --- *Optimizer – Server performance manager for Arma Reforger*

  2. v1.0.1 8 KB 3 Feb 2026
  3. v1.0.0 7 KB 2 Feb 2026
Description from the Workshop

OptimizerSky - Server Performance Suite 🔧 FEATURES: Smart AI Management: Limits AI to configurable ratio per player (default 10:1). Protects combat AI & mission-critical units. Vehicle Cleanup: Removes abandoned/destroyed vehicles outside player radius (1.5km default). Projectile Limiter: Caps active projectiles at 500 to prevent lag spikes. Auto-Restart: Server restarts after 15min empty + 30s warning. WCS/ACE Compatible: Skips WCS entities, protects Conflict spawns. ⚡ PERFORMANCE: Dynamic query radius scales with player count Server-only execution (0 client impact) Full logging & statistics Configurable timeouts/radius via code ✅ SAFE: Players fully protected (PlayerIdentityComponent skip) 30s delay + double-check before restarts No interference with WCS spawn system Perfect for high-pop Conflict servers! Reduces AI:96 → AI:20 with 2 players. 100% production ready.