Dynamic AI limiter, vehicle cleanup & auto-restart for Arma Reforger. Reduces 96+ AI to player ratio, WCS/ACE safe, no spawn issues. FPS boost guaranteed.
Players now
0
Servers
2
Rating
88%
8 votes
Subscribers
-
3,993 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Ruma2000
- Version
- 1.0.2
- Size
- 10 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 2 Feb 2026
- Updated
- 8 months ago
- Workshop ID
- 68852C8C0B1D0D55
Recent adoption
30 days: +17 −18 ↑0
- + BRAESQT - Esquadrão Tático 1.0.2 13h ago
- − BRAESQT - Esquadrão Tático 1.0.2 15h ago
- − [BR] BIG OPERATIONS [PVE][CROSSPLAY][HARDCORE] discord.gg/Sf3tHz8zG 1.0.2 1d ago
- − stand to casual 1.0.2 2d ago
- + stand to casual 1.0.2 2d ago
- + [BR] BIG OPERATIONS [PVE][CROSSPLAY][HARDCORE] discord.gg/Sf3tHz8zG 1.0.2 2d ago
- + WolfWorld 1.0.2 2d ago
- − [CH] Swiss-Chillsim [PVE] [GER/FR/IT] discord.gg/msSvHqeewH 1.0.2 4d ago
- − Wagner Group PMC [LATAM][MILSIM] 1.0.2 1w ago
- − [EU] - Operation Sandstorm - PVE - Chillsim - Fallujah - Nato 1.0.2 1w ago
- + [EU] - Operation Sandstorm - PVE - Chillsim - Fallujah - Nato 1.0.2 1w ago
- − Strykers - Arquipélago Estratégico - Aliança Elite BR 1.0.2 1w ago
Often used with
8Version history
3-
v1.0.2 10 KB 7 Feb 2026
# Optimizer – Changelog (Arma Reforger) --- ## Version 1.0.2 – More features **New** - **Loose items cleanup**: Periodic removal of dropped inventory objects far from players (`ENABLE_LOOSE_ITEM_CLEANUP`, `LOOSE_ITEM_CLEANUP_RADIUS_METERS`). - **Abandoned vehicles**: Empty vehicles far from players are removed after a configurable time (`ENABLE_ABANDONED_VEHICLE_CLEANUP` + `VEHICLE_ABANDON_TIME_SECONDS`, e.g. 5 minutes). - **Reduced log spam**: `ENABLE_VERBOSE_LOGGING = false` by default so only important messages appear in the server console. - Optimization cycles extended to 5 types (AI, vehicles, projectiles, dead bodies, loose items). --- ## Version 1.0.2 – FPS optimization **New** - **Dead body cleanup**: Removes dead character bodies far from players (configurable; never touches player bodies). - **Staggered cycles**: Option to run one optimization type per interval to reduce lag spikes. - New config options: `ENABLE_DEAD_BODY_CLEANUP`, `DEAD_BODY_CLEANUP_RADIUS_METERS`, `MAX_DEAD_BODIES_TOTAL`, `STAGGER_OPTIMIZATION_CYCLES`. --- ## Version 1.0.1 – Fixes and improvements **Fixes** - **AI**: Query now uses a 50 km radius (full map) instead of 5 km from origin, so AI is despawned correctly anywhere on the map. - **Chat**: Messages are sent to all players on dedicated servers (iterating over each player), not only the local controller. **Other** - Docs updated: vehicle cleanup clarified (destroyed vs abandoned); default empty-server timeout set to 15 minutes. --- ## Version 1.0.0 – Initial release **Features** - Automatic scenario restart when the server is empty. - Dynamic AI optimization (despawn far from players, max per-player ratio). - Vehicle cleanup (destroyed, and later abandoned). - Projectile limit to reduce lag. - Chat notifications and reset warnings. - Compatibility with ACE, WCS, and Conflict. - Full configuration via `OptimizerConfig.c`. --- *Optimizer – Server performance manager for Arma Reforger*
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v1.0.1 8 KB 3 Feb 2026
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v1.0.0 7 KB 2 Feb 2026
Description from the Workshop
OptimizerSky - Server Performance Suite 🔧 FEATURES: Smart AI Management: Limits AI to configurable ratio per player (default 10:1). Protects combat AI & mission-critical units. Vehicle Cleanup: Removes abandoned/destroyed vehicles outside player radius (1.5km default). Projectile Limiter: Caps active projectiles at 500 to prevent lag spikes. Auto-Restart: Server restarts after 15min empty + 30s warning. WCS/ACE Compatible: Skips WCS entities, protects Conflict spawns. ⚡ PERFORMANCE: Dynamic query radius scales with player count Server-only execution (0 client impact) Full logging & statistics Configurable timeouts/radius via code ✅ SAFE: Players fully protected (PlayerIdentityComponent skip) 30s delay + double-check before restarts No interference with WCS spawn system Perfect for high-pop Conflict servers! Reduces AI:96 → AI:20 with 2 players. 100% production ready.