Procedural Combat in the Middle East.
Players now
1
Servers
11
Rating
98%
47 votes
Subscribers
-
5,127 downloads
Busiest servers running it 11 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Hushmodee
- Version
- 1.20.0
- Size
- 300 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 10 Feb 2026
- Updated
- 2 weeks ago
- Workshop ID
- 685EF25A9BFF5824
Recent adoption
30 days: +7 −4 ↑0
- + ProcCom Fallujah Xbox 12 player 1.20.0 7h ago
- + g3sum 1.20.0 15h ago
- − DEVGRU RED SQUADRON/160th S.O.A.R 1.20.0 6d ago
- + DEVGRU RED SQUADRON/160th S.O.A.R 1.20.0 6d ago
- − Ronin 1.20.0 6d ago
- + Ronin 1.20.0 6d ago
- − Sure-Fire | Missões aleatórias e inesperadas | Coop 1.20.0 1w ago
- + Nitrado.net Gameserver 1.20.0 1w ago
- + Sure-Fire | Missões aleatórias e inesperadas | Coop 1.20.0 1w ago
- − Aviel 1.20.0 1w ago
- + Aviel 1.20.0 1w ago
Requires
31Required by
1Often used with
8Version history
11-
v1.20.0 300 KB 1 Oct 2026
- Fixed AFRF reinforcement helicopters loading the wrong infantry group. - Fixed taxi helicopters failing to find a landing on Kunar. They now use a set of hand placed pads. The same pads are in the base mod, so vanilla Kunar gets them too. - Reduced cases where infantry spawn inside cliffs, rocks, and boulders.
-
v1.19.1 299 KB 7 Sep 2026
-
v1.19.0 291 KB 4 Sep 2026
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v1.18.3 290 KB 18 Aug 2026
-
v1.18.2 290 KB 18 Aug 2026
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v1.18.1 290 KB 18 Aug 2026
Description from the Workshop
Partake in dynamic AI vs AI skirmishes across Anizay, Kunar Province and Takistan. This scenario randomly generates combat zones where you can join the fight as either an attacker or a defender. Every session can be different. The mission controller selects a random location on the map, determines the battle size (Small, Medium, or Large), and manages the logistics for both factions. A faction wins once they have neutralized 90% of the enemy's total manpower. Note: This is my first mod, so expect bugs. If anything strange occurs try restarting the scenario. I’m actively working on the logic to make the AI smarter and the spawns more reliable. Also, I have designed this mod around singleplayer. I have made attempts to support multiplayer but I have no way of testing. Suggested Mods: Brutal Voices (good for immersion)