ArmaDB

A Game Master/Unit tool designed for Milsim medical training. Instantly spawn single casualties or Mass Casualty (MASCAS) scenarios with randomized active bleeding.

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Rating

100%

6 votes

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301 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68495304807140C7

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Details

Author
ArcticFr33d0m
Version
0.0.3
Size
660 KB
Licence
APL-ND
Game version
1.6.0.95
Likes
0 / 0 dislikes
Published
5 Jan 2026
Updated
9 months ago
Workshop ID
68495304807140C7

Recent adoption

30 days: +4 −4 ↑0

Version history

3
  1. v0.0.3 660 KB 6 Jan 2026

    -Update Description Format

  2. v0.0.2 660 KB 6 Jan 2026
  3. v0.0.1 660 KB 5 Jan 2026
Description from the Workshop

Casualty & MASCAS Generator is a utility mod designed to assist Game Masters and Unit Leaders in creating high-fidelity medical scenarios on the fly. Instead of manually placing units, damaging them, and hoping the bleeding registers, this mod automates the entire process with a single click on a medical arsenal. If you are looking for things compatible with the ACE Medical Dev mods please see "MASCAS Trainer - Plus." It is specifically engineered to work with the vanilla medical system's logic, ensuring that visual injuries match the actual medical state of the patient. Current Features: Single Casualty Spawner: Instantly spawns a random casualty at the target location. MASCAS (Mass Casualty) Mode: Spawns a configurable group of casualties (randomized count between Min/Max settings) scattered around a central point. Realistic Injury System: Active Bleeding: Automatically physically damages specific hitzones (limbs, chest, etc.) to ensure the game engine registers a valid "Bleed Rate." Forced Unconsciousness: Casualties spawn in a down-but-alive state, ready for triage. Visual Blood Loss: Lowers global blood volume to trigger visual injury cues on the model. Auto-Strip Inventory: Automatically removes gear and items from casualties upon spawn to simulate patients who have already been disarmed or to reduce performance overhead. Micro-Stutter Protection: Spawning is staggered by a few hundred milliseconds to prevent server lag spikes during large MASCAS events. How to Use: Open the Game Master interface (Arma Reforger). Place the MASCAS Trainer Arsenal (Found in GM Entity Browser) Select the entity and look for the User Actions in the context menu: "Spawn Single Casualty" "MASCAS (Mass Casualty)"