A Game Master/Unit tool designed for Milsim medical training. Instantly spawn single casualties or Mass Casualty (MASCAS) scenarios with randomized active bleeding.
Players now
0
Servers
1
Rating
100%
6 votes
Subscribers
-
301 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- ArcticFr33d0m
- Version
- 0.0.3
- Size
- 660 KB
- Licence
- APL-ND
- Game version
- 1.6.0.95
- Likes
- 0 / 0 dislikes
- Published
- 5 Jan 2026
- Updated
- 9 months ago
- Workshop ID
- 68495304807140C7
Recent adoption
30 days: +4 −4 ↑0
- − 5MLR Development Server| Discord.gg/5thMLR 0.0.3 1w ago
- + 5MLR Development Server| Discord.gg/5thMLR 0.0.3 1w ago
- − 75th Ranger regiment | 2nd Battalion | https://discord.gg/bDB2Hjf9UJ 0.0.3 2w ago
- − LROG TESTSERVER(NOT MAIN) 0.0.3 2w ago
- + 75th Ranger regiment | 2nd Battalion | https://discord.gg/bDB2Hjf9UJ 0.0.3 2w ago
- + [NA] Task Force Rakkasan | Sunday Operations 9:30 EST | ZAP Server 0.0.3 3w ago
- − [NA] Task Force Rakkasan | Sunday Operations 9:30 EST | ZAP Server 0.0.3 3w ago
- + [NA] Task Force Rakkasan | Sunday Operations 9:30 EST | ZAP Server 0.0.3 3w ago
- + LROG TESTSERVER(NOT MAIN) 0.0.3 1mo ago
- − III Corps | Basic Combat Training 0.0.3 1mo ago
Often used with
8Version history
3-
v0.0.3 660 KB 6 Jan 2026
-Update Description Format
-
v0.0.2 660 KB 6 Jan 2026
-
v0.0.1 660 KB 5 Jan 2026
Description from the Workshop
Casualty & MASCAS Generator is a utility mod designed to assist Game Masters and Unit Leaders in creating high-fidelity medical scenarios on the fly. Instead of manually placing units, damaging them, and hoping the bleeding registers, this mod automates the entire process with a single click on a medical arsenal. If you are looking for things compatible with the ACE Medical Dev mods please see "MASCAS Trainer - Plus." It is specifically engineered to work with the vanilla medical system's logic, ensuring that visual injuries match the actual medical state of the patient. Current Features: Single Casualty Spawner: Instantly spawns a random casualty at the target location. MASCAS (Mass Casualty) Mode: Spawns a configurable group of casualties (randomized count between Min/Max settings) scattered around a central point. Realistic Injury System: Active Bleeding: Automatically physically damages specific hitzones (limbs, chest, etc.) to ensure the game engine registers a valid "Bleed Rate." Forced Unconsciousness: Casualties spawn in a down-but-alive state, ready for triage. Visual Blood Loss: Lowers global blood volume to trigger visual injury cues on the model. Auto-Strip Inventory: Automatically removes gear and items from casualties upon spawn to simulate patients who have already been disarmed or to reduce performance overhead. Micro-Stutter Protection: Spawning is staggered by a few hundred milliseconds to prevent server lag spikes during large MASCAS events. How to Use: Open the Game Master interface (Arma Reforger). Place the MASCAS Trainer Arsenal (Found in GM Entity Browser) Select the entity and look for the User Actions in the context menu: "Spawn Single Casualty" "MASCAS (Mass Casualty)"