ArmaDB

Persistent PvE counterinsurgency campaign. Capture sectors, gather intel to uncover hidden hideouts, run side tasks, and hold the map until the insurgency is broken. Requires a matching map pack.

Players now

7

Servers

33

Rating

100%

4 votes

Subscribers

-

2,492 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/672854768F3AE3C6

Busiest servers running it 33 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 69
Average players Low to peak in each bucket

Details

Author
SolarSailorXO
Version
1.6.23
Size
6.1 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
19 Jun 2026
Updated
3 weeks ago
Workshop ID
672854768F3AE3C6

Recent adoption

30 days: +67 −51 ↑167

Version history

12
  1. v1.6.23 6.1 MB 24 Sep 2026

    **Changes** - Towns, civilians, and QRF squads show up a few at a time instead of all at once - Flying over a town no longer calls in a QRF - A QRF only starts after you have fought the garrison and cleared it - If you die and come back before lockdown ends, you fight the garrison again, not the QRF **Fixes** - **Helicopter hitching** — Spawn searches were stalling flight. Those searches are now spread out - **Gather Intel** — Friendly civilians in friendly towns can be talked to again. Look at their chest or head - **Spawning in rocks and water** — Squads should stop appearing inside cliffs, rocks, and water - **Broken save objects** — An object that fails to load twice is removed from the save, so it stops coming back every boot

  2. v1.6.22 6.1 MB 23 Sep 2026
  3. v1.6.21 6.1 MB 23 Sep 2026
  4. v1.6.20 6.1 MB 22 Sep 2026
  5. v1.6.19 6.1 MB 22 Sep 2026
  6. v1.6.18 6.1 MB 21 Sep 2026
Description from the Workshop

Discord: https://discord.armabac.com Documents: https://coin.armabac.com Donations: https://donate.armabac.com --- Contributors --- Big thanks to WTLDead and Yeagerx for their help and support! ---------------------- Public Test Server Information: IP: 216.245.177.48 Port: 7935 COIN-GWOT A persistent PvE counterinsurgency campaign. Your team starts from a main base, takes the map sector by sector, and hunts the insurgent network that only reveals itself as you gather intel. This Core mod is the gameplay framework. Subscribe to a matching map pack (Anizay, Everon, or another supported terrain) or the scenario will not load. HOW YOU WIN Hold every capturable sector, keep reputation at 1700+, and destroy every active hideout. On victory the server gives you 2 minutes to save loadouts, then restarts a fresh campaign while keeping your main base populated. KEY FEATURES - Sector Control: Clear the garrison, then hold against QRF. Capture timers scale with sector size. Fail an assault and the sector locks down before you can try again. - Hidden Hideouts: A random set of hideouts is active each campaign. Captures grant intel; hideouts appear on the map at 25/50/75/100%. You can find and destroy them early. - Side Tasks: Officer hits, convoy ambushes, weapons caches, RADAR sites, roadblocks, supply runs, and downed-aircrew recoveries. Completing them pays reputation. - Reputation Economy: Captures and tasks raise the score. Drop to 0 and a coordinated retaliation hits a friendly sector. Stay high and local militia may join your assaults. Below 1700, victory is blocked. - The Enemy Pushes Back: Scheduled retakes, capture-phase QRF, and FOB spawn shutdowns while a base is under attack. If the last defender dies inside a retaliating FOB, it falls immediately. - Living World: Civilians populate towns and flee away from gunfire. Roads carry civilian and military traffic that spawns out of sight. - Built for Servers: Garrisons, civilians, and traffic only exist near pl...