Persistent PvE counterinsurgency campaign. Capture sectors, gather intel to uncover hidden hideouts, run side tasks, and hold the map until the insurgency is broken. Requires a matching map pack.
Players now
7
Servers
33
Rating
100%
4 votes
Subscribers
-
2,492 downloads
Busiest servers running it 33 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- SolarSailorXO
- Version
- 1.6.23
- Size
- 6.1 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 19 Jun 2026
- Updated
- 3 weeks ago
- Workshop ID
- 672854768F3AE3C6
Recent adoption
30 days: +67 −51 ↑167
- + Goons865 1.6.23 8h ago
- − Goons865 1.6.23 9h ago
- + [SOBSON]-SOBSON ALLIANCE Delta/MARSOC/AIR-WING/SBS US&EU-OPERATIONS 1.6.23 11h ago
- + Ranger RP/MILSIM/PVP 1.6.23 11h ago
- + BRAESQT - Esquadrão Tático 1.6.23 12h ago
- − BRAESQT - Esquadrão Tático 1.6.23 12h ago
- + LoyalFew - ZA 1.6.23 13h ago
- + Goons865 1.6.23 2d ago
- − Aibuek_lol 1.6.23 3d ago
- + Aibuek_lol 1.6.23 3d ago
- − Aibuek_lol 1.6.23 3d ago
- + Aibuek_lol 1.6.23 3d ago
Required by
13Often used with
8Version history
12-
v1.6.23 6.1 MB 24 Sep 2026
**Changes** - Towns, civilians, and QRF squads show up a few at a time instead of all at once - Flying over a town no longer calls in a QRF - A QRF only starts after you have fought the garrison and cleared it - If you die and come back before lockdown ends, you fight the garrison again, not the QRF **Fixes** - **Helicopter hitching** — Spawn searches were stalling flight. Those searches are now spread out - **Gather Intel** — Friendly civilians in friendly towns can be talked to again. Look at their chest or head - **Spawning in rocks and water** — Squads should stop appearing inside cliffs, rocks, and water - **Broken save objects** — An object that fails to load twice is removed from the save, so it stops coming back every boot
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v1.6.22 6.1 MB 23 Sep 2026
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v1.6.21 6.1 MB 23 Sep 2026
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v1.6.20 6.1 MB 22 Sep 2026
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v1.6.19 6.1 MB 22 Sep 2026
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v1.6.18 6.1 MB 21 Sep 2026
Description from the Workshop
Discord: https://discord.armabac.com Documents: https://coin.armabac.com Donations: https://donate.armabac.com --- Contributors --- Big thanks to WTLDead and Yeagerx for their help and support! ---------------------- Public Test Server Information: IP: 216.245.177.48 Port: 7935 COIN-GWOT A persistent PvE counterinsurgency campaign. Your team starts from a main base, takes the map sector by sector, and hunts the insurgent network that only reveals itself as you gather intel. This Core mod is the gameplay framework. Subscribe to a matching map pack (Anizay, Everon, or another supported terrain) or the scenario will not load. HOW YOU WIN Hold every capturable sector, keep reputation at 1700+, and destroy every active hideout. On victory the server gives you 2 minutes to save loadouts, then restarts a fresh campaign while keeping your main base populated. KEY FEATURES - Sector Control: Clear the garrison, then hold against QRF. Capture timers scale with sector size. Fail an assault and the sector locks down before you can try again. - Hidden Hideouts: A random set of hideouts is active each campaign. Captures grant intel; hideouts appear on the map at 25/50/75/100%. You can find and destroy them early. - Side Tasks: Officer hits, convoy ambushes, weapons caches, RADAR sites, roadblocks, supply runs, and downed-aircrew recoveries. Completing them pays reputation. - Reputation Economy: Captures and tasks raise the score. Drop to 0 and a coordinated retaliation hits a friendly sector. Stay high and local militia may join your assaults. Below 1700, victory is blocked. - The Enemy Pushes Back: Scheduled retakes, capture-phase QRF, and FOB spawn shutdowns while a base is under attack. If the last defender dies inside a retaliating FOB, it falls immediately. - Living World: Civilians populate towns and flee away from gunfire. Roads carry civilian and military traffic that spawns out of sight. - Built for Servers: Garrisons, civilians, and traffic only exist near pl...