ArmaDB

Vehicle Delay Spawner A lightweight, server-only vehicle spawner component for Arma Reforger.

Players now

0

Servers

1

Rating

100%

7 votes

Subscribers

-

218 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/671F16224900E252

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 1 1 2 2 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 2
Average players Low to peak in each bucket

Details

Author
MinDBlanK
Version
1.0.1
Size
233 KB
Licence
APL
Game version
1.6.0.95
Likes
0 / 0 dislikes
Published
12 Jan 2026
Updated
9 months ago
Workshop ID
671F16224900E252

Recent adoption

30 days: +2 −1 ↑0

Version history

2
  1. v1.0.1 233 KB 12 Jan 2026

    Limitations added to Description.

  2. v1.0.0 3 KB 12 Jan 2026
Description from the Workshop

This component allows mission makers to place a simple spawner entity that will spawn a vehicle after a configurable delay, automatically respawn it when destroyed, and optionally prevent spawning if the area is not clear. Designed to be drop-in, performant, and safe for dedicated servers. Known Limitations The spawner detects respawn conditions based on entity removal. If a destroyed vehicle leaves behind a wreck that is not fully deleted by the game or another mod, respawn may be delayed until the original entity is cleaned up. Area-clear checks use a radius-based query at spawn time. Extremely large radii may increase spawn delay or block spawning if the area is frequently occupied. The component does not distinguish between friendly or enemy vehicles when checking area clearance. The component is server-authoritative only; vehicles are spawned exclusively by the server to ensure multiplayer stability. This component does not manage vehicle loadouts, inventories, or crew — those must be handled by the vehicle prefab or other systems. Designed for one active vehicle per spawner entity. Multiple simultaneous spawns require multiple spawner instances.