Original map inspired by Prypiat and the Chernobyl region, featuring abandoned urban areas, dense forests, rural zones, and varied terrain designed for tactical combat and Conflict gameplay.
Players now
1
Servers
4
Rating
93%
69 votes
Subscribers
-
12,411 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Alvaro Montoro
- Version
- 1.0.18
- Size
- 182.8 MB
- Licence
- APL
- Game version
- 1.6.0.95
- Likes
- 0 / 0 dislikes
- Published
- 17 Dec 2025
- Updated
- 9 months ago
- Workshop ID
- 671AACDB084380E8
Recent adoption
30 days: +38 −36 ↑0
- + [RU] Rostov DED server ESCAPE > dedserver.ru 1.0.18 13h ago
- − The Beginning and End 1.0.18 22h ago
- + The Beginning and End 1.0.18 1d ago
- − [RU] Rostov DED server ESCAPE > dedserver.ru 1.0.18 2d ago
- − Dirty's server 1.0.18 2d ago
- + [RU] Rostov DED server ESCAPE > dedserver.ru 1.0.18 2d ago
- − recidivist2 1.0.18 2d ago
- − Knakzone84 1.0.18 2d ago
- + Knakzone84 1.0.18 2d ago
- − Knakzone84 1.0.18 2d ago
- + Knakzone84 1.0.18 2d ago
- − Trident PMC Official 1.0.18 2d ago
Requires
1Required by
9Often used with
8Version history
10-
v1.0.18 182.8 MB 20 Dec 2025
-
v1.0.17 177.6 MB 20 Dec 2025
-
v1.0.16 178.7 MB 19 Dec 2025
-
v1.0.15 178.7 MB 19 Dec 2025
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v1.0.14 178.7 MB 19 Dec 2025
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v1.0.13 178.7 MB 19 Dec 2025
Description from the Workshop
PRYPIAT & CHERNOBYL REGION Original map inspired by Prypiat and the surrounding areas of Chernobyl, recreating one of the most iconic and unsettling regions of the modern world. This scenario offers a deserted urban environment combined with wide rural and forested areas, designed for both tactical combat and long-range operations. Map Features City of Prypiat recreated with residential areas, industrial zones, and iconic buildings Rural areas and dense forests around Chernobyl, ideal for ambushes and maneuver warfare Network of roads, secondary paths, and open areas suitable for vehicle operations Varied terrain combining: Urban combat (CQB) Open terrain Abandoned industrial spaces Designed for Conflict The map is being adapted for the Conflict game mode, featuring: Progressive sector-based advancement Strong focus on logistics and communications Key strategic positions for territorial control Objective To create an immersive, tense, and realistic experience where every movement matters and the environment plays a key role in overall strategy.