Protects HQ/MOB (Main Operating Base) locations by warning and penalizing enemy players who enter restricted zones.
Players now
38
Servers
16
Rating
100%
2 votes
Subscribers
-
221,968 downloads
Busiest servers running it 16 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Lonestar Actual
- Version
- 0.0.6
- Size
- 2.8 MB
- Licence
- APL-ND
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 8 Dec 2025
- Updated
- 8 months ago
- Workshop ID
- 67111D6C8433253E
Recent adoption
30 days: +32 −29 ↑0
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Required by
61Often used with
8Version history
6-
v0.0.6 2.8 MB 30 Jan 2026
ConflictBase_MOB support
-
v0.0.5 2.8 MB 8 Jan 2026
-
v0.0.4 2.8 MB 6 Jan 2026
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v0.0.3 2.8 MB 10 Dec 2025
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v0.0.2 2.8 MB 8 Dec 2025
-
v0.0.1 2.8 MB 8 Dec 2025
Description from the Workshop
MOB Enforcement adds automated protection to HQ bases in Conflict game mode. When an enemy player enters a restricted zone around an HQ, they receive an on-screen warning with a countdown timer. If they fail to leave before the timer expires, consequences follow. FEATURES -------- * Automatic HQ Protection Only activates on bases flagged as HQs, leaving regular capture points unaffected. * Faction-Aware Automatically detects enemy players based on the base's owning faction. * Two Enforcement Modes - NEUTRALIZE: Instant death when timer expires. - INJURE: Inflicts random bleeding wounds every few seconds, giving players a chance to escape while under pressure. * Visual Warning System On-screen countdown timer with color-coded urgency (white > orange > red). * Admin Immunity Option to exclude admins, moderators, and Game Masters from enforcement. * Fully Configurable All settings adjustable in World Editor: - Zone radius (50-2000m) - Warning time (5-60 seconds) - Injury interval (1-30 seconds) - Wound severity - Warning messages HOW IT WORKS ------------ 1. Enemy player enters HQ zone radius. 2. Warning UI appears with countdown. 3. If player leaves, warning clears with no penalty. 4. If timer expires: - NEUTRALIZE mode : Player is killed instantly. - INJURE mode : Random body part is wounded and starts bleeding every x seconds until player leaves or dies.