ArmaDB

Protects HQ/MOB (Main Operating Base) locations by warning and penalizing enemy players who enter restricted zones.

Players now

38

Servers

16

Rating

100%

2 votes

Subscribers

-

221,968 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/67111D6C8433253E

Busiest servers running it 16 in total

All servers

Players on servers with it

daily, last 30 days

0 150 300 450 600 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 461
Average players Low to peak in each bucket

Details

Author
Lonestar Actual
Version
0.0.6
Size
2.8 MB
Licence
APL-ND
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
8 Dec 2025
Updated
8 months ago
Workshop ID
67111D6C8433253E

Recent adoption

30 days: +32 −29 ↑0

Version history

6
  1. v0.0.6 2.8 MB 30 Jan 2026

    ConflictBase_MOB support

  2. v0.0.5 2.8 MB 8 Jan 2026
  3. v0.0.4 2.8 MB 6 Jan 2026
  4. v0.0.3 2.8 MB 10 Dec 2025
  5. v0.0.2 2.8 MB 8 Dec 2025
  6. v0.0.1 2.8 MB 8 Dec 2025
Description from the Workshop

MOB Enforcement adds automated protection to HQ bases in Conflict game mode. When an enemy player enters a restricted zone around an HQ, they receive an on-screen warning with a countdown timer. If they fail to leave before the timer expires, consequences follow. FEATURES -------- * Automatic HQ Protection Only activates on bases flagged as HQs, leaving regular capture points unaffected. * Faction-Aware Automatically detects enemy players based on the base's owning faction. * Two Enforcement Modes - NEUTRALIZE: Instant death when timer expires. - INJURE: Inflicts random bleeding wounds every few seconds, giving players a chance to escape while under pressure. * Visual Warning System On-screen countdown timer with color-coded urgency (white > orange > red). * Admin Immunity Option to exclude admins, moderators, and Game Masters from enforcement. * Fully Configurable All settings adjustable in World Editor: - Zone radius (50-2000m) - Warning time (5-60 seconds) - Injury interval (1-30 seconds) - Wound severity - Warning messages HOW IT WORKS ------------ 1. Enemy player enters HQ zone radius. 2. Warning UI appears with countdown. 3. If player leaves, warning clears with no penalty. 4. If timer expires: - NEUTRALIZE mode : Player is killed instantly. - INJURE mode : Random body part is wounded and starts bleeding every x seconds until player leaves or dies.