ArmaDB

Prevents vehicle spam with configurable global, per-prefab, and prefab-group limits.

Players now

26

Servers

9

Rating

33%

3 votes

Subscribers

-

30,003 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/66FCF262E96E3D60

Busiest servers running it 9 in total

All servers

Players on servers with it

daily, last 30 days

0 80 160 240 320 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 253
Average players Low to peak in each bucket

Details

Author
sebastians17
Version
2.8.3
Size
242 KB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
5 Dec 2025
Updated
1 month ago
Workshop ID
66FCF262E96E3D60

Recent adoption

30 days: +18 −19 ↑0

Version history

12
  1. v2.8.3 242 KB 5 Sep 2026
  2. v2.8.2 242 KB 1 Sep 2026
  3. v2.8.1 238 KB 30 Aug 2026
  4. v2.8.0 238 KB 13 Aug 2026
  5. v2.7.9 238 KB 5 Aug 2026
  6. v2.7.8 238 KB 5 Aug 2026
Description from the Workshop

The PLG Vehicle Limiter is a server-side mod for Arma Reforger designed to balance gameplay and maintain server performance by restricting the number of vehicles a faction can deploy. This system is ideal for Conflict and Milsim servers that want to prevent vehicle spam, such as too many helicopters, tanks, logistics trucks, or other high-impact assets at once. It helps teams value their vehicles, supports controlled combined-arms gameplay, and integrates with the existing building interface so restricted vehicles cannot be spawned when their limit is reached. Key Features: - Configurable Limits: Set a global limit for total faction vehicles, limits for individual prefabs, and shared limits for groups of vehicle prefabs. - Prefab Group Limits: Multiple vehicle prefabs can share one limit, useful for categories such as helicopters, tanks, APCs, or logistics vehicles. - Visual Feedback: Integrates with the editor/building menu and displays a notification when the limit is reached. - Instant Slot Freeing: Vehicle slots are freed when the vehicle is destroyed, allowing teams to reinforce without waiting for the wreck to despawn. Technical Implementation: - Server-authoritative logic to prevent exploits - Compatible prefab-based configuration with no hard dependency on specific vehicle mods - Lightweight event-based tracking without heavy tick loops - Client-side synced limit preview for the building interface